// Shared data
Mutex mutex;
+ Position* activePositions[MAX_THREADS];
volatile uint64_t slavesMask;
volatile int64_t nodes;
volatile Value alpha;
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
private:
friend class Thread;
+ friend void check_time();
std::vector<Thread*> threads;
Thread* timer;