#include "search.h"
#include "thread_win32.h"
-struct Thread;
-
-const size_t MAX_THREADS = 128;
-
/// ThreadBase struct is the base of the hierarchy from where we derive all the
/// specialized thread classes.
};
-/// Thread struct keeps together all the thread related stuff like locks, state
-/// and especially split points. We also use per-thread pawn and material hash
+/// Thread struct keeps together all the thread related stuff like locks, state,
+/// history and countermoves tables. We also use per-thread pawn and material hash
/// tables so that once we get a pointer to an entry its life time is unlimited
/// and we don't have to care about someone changing the entry under our feet.
Position rootPos;
Search::RootMoveVector rootMoves;
Depth rootDepth;
- Search::Stack stack[MAX_PLY+4];
HistoryStats history;
MovesStats counterMoves;
+ Depth completedDepth;
};
static const int Resolution = 5; // Millisec between two check_time() calls
virtual void idle_loop();
+ void check_time();
bool run = false;
};
/// ThreadPool struct handles all the threads related stuff like init, starting,
-/// parking and, most importantly, launching a slave thread at a split point.
+/// parking and, most importantly, launching a thread.
/// All the access to shared thread data is done through this class.
struct ThreadPool : public std::vector<Thread*> {
- void init(); // No c'tor and d'tor, threads rely on globals that should be
- void exit(); // initialized and are valid during the whole thread lifetime.
+ void init(); // No constructor and destructor, threads rely on globals that should
+ void exit(); // be initialized and valid during the whole thread lifetime.
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void read_uci_options();