#ifndef TIMEMAN_H_INCLUDED
#define TIMEMAN_H_INCLUDED
+#include "misc.h"
+
/// The TimeManager class computes the optimal time to think depending on the
/// maximum available time, the game move number and other parameters.
class TimeManager {
public:
- void init(const Search::LimitsType& limits, Color us, int ply);
+ void init(const Search::LimitsType& limits, Color us, int ply, TimePoint now);
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
- int available_time() const { return int(optimumSearchTime * unstablePvFactor * 0.76); }
- int maximum_time() const { return maximumSearchTime; }
+ int available_time() const { return int(optimumTime * unstablePvFactor * 0.76); }
+ int maximum_time() const { return maximumTime; }
+ int elapsed_time() const { return now() - start; }
private:
- int optimumSearchTime;
- int maximumSearchTime;
+ TimePoint start;
+ int optimumTime;
+ int maximumTime;
double unstablePvFactor;
};