SQUARE_NB = 64,
- DELTA_N = 8,
- DELTA_E = 1,
- DELTA_S = -8,
- DELTA_W = -1,
-
- DELTA_NN = DELTA_N + DELTA_N,
- DELTA_NE = DELTA_N + DELTA_E,
- DELTA_SE = DELTA_S + DELTA_E,
- DELTA_SS = DELTA_S + DELTA_S,
- DELTA_SW = DELTA_S + DELTA_W,
- DELTA_NW = DELTA_N + DELTA_W
+ NORTH = 8,
+ EAST = 1,
+ SOUTH = -8,
+ WEST = -1,
+
+ NORTH_EAST = NORTH + EAST,
+ SOUTH_EAST = SOUTH + EAST,
+ SOUTH_WEST = SOUTH + WEST,
+ NORTH_WEST = NORTH + WEST
};
enum File {
enum Score : int { SCORE_ZERO };
inline Score make_score(int mg, int eg) {
- return Score((mg << 16) + eg);
+ return Score((eg << 16) + mg);
}
/// Extracting the signed lower and upper 16 bits is not so trivial because
/// according to the standard a simple cast to short is implementation defined
/// and so is a right shift of a signed integer.
-inline Value mg_value(Score s) {
+inline Value eg_value(Score s) {
- union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s + 0x8000) >> 16) };
- return Value(mg.s);
+ union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
+ return Value(eg.s);
}
-inline Value eg_value(Score s) {
+inline Value mg_value(Score s) {
- union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s)) };
- return Value(eg.s);
+ union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
+ return Value(mg.s);
}
#define ENABLE_BASE_OPERATORS_ON(T) \
}
inline Square pawn_push(Color c) {
- return c == WHITE ? DELTA_N : DELTA_S;
+ return c == WHITE ? NORTH : SOUTH;
}
inline Square from_sq(Move m) {