PIECE_NB = 16
};
+const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
+ B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
+
enum Depth {
ONE_PLY = 1,
extern Value PieceValue[PHASE_NB][PIECE_NB];
inline Color operator~(Color c) {
- return Color(c ^ BLACK);
+ return Color(c ^ BLACK); // Toggle color
}
inline Square operator~(Square s) {
}
inline Piece operator~(Piece pc) {
- return Piece(pc ^ 8);
+ return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
}
inline CastlingRight operator|(Color c, CastlingSide s) {