is >> skipws >> token;
- quit = (token == "quit");
+ if (cmd == "quit" || cmd == "stop")
+ {
+ quit = (token == "quit");
+ Search::Signals.stop = true;
+ Threads[0].wake_up(); // In case is waiting for stop or ponderhit
+ }
- if (token == "quit" || token == "stop" || token == "ponderhit")
+ else if (cmd == "ponderhit")
{
- uci_async_command(token);
+ // The opponent has played the expected move. GUI sends "ponderhit" if
+ // we were told to ponder on the same move the opponent has played. We
+ // should continue searching but switching from pondering to normal search.
+ Search::Limits.ponder = false; // FIXME racing
+
+ if (Search::Signals.stopOnPonderhit)
+ Search::Signals.stop = true;
+
Threads[0].wake_up(); // In case is waiting for stop or ponderhit
}
string token;
int time[] = { 0, 0 }, inc[] = { 0, 0 };
- memset(&Limits, 0, sizeof(SearchLimits));
- SearchMoves.clear();
- RootPosition = &pos;
+ memset(&Search::Limits, 0, sizeof(Search::Limits));
+ Search::RootMoves.clear();
+ Search::RootPosition = &pos;
while (is >> token)
{
if (token == "infinite")
- Limits.infinite = true;
+ Search::Limits.infinite = true;
else if (token == "ponder")
- Limits.ponder = true;
+ Search::Limits.ponder = true;
else if (token == "wtime")
is >> time[WHITE];
else if (token == "btime")
else if (token == "binc")
is >> inc[BLACK];
else if (token == "movestogo")
- is >> Limits.movesToGo;
+ is >> Search::Limits.movesToGo;
else if (token == "depth")
- is >> Limits.maxDepth;
+ is >> Search::Limits.maxDepth;
else if (token == "nodes")
- is >> Limits.maxNodes;
+ is >> Search::Limits.maxNodes;
else if (token == "movetime")
- is >> Limits.maxTime;
+ is >> Search::Limits.maxTime;
else if (token == "searchmoves")
while (is >> token)
- SearchMoves.push_back(move_from_uci(pos, token));
+ Search::RootMoves.push_back(move_from_uci(pos, token));
}
- SearchMoves.push_back(MOVE_NONE);
- Limits.time = time[pos.side_to_move()];
- Limits.increment = inc[pos.side_to_move()];
+ Search::RootMoves.push_back(MOVE_NONE);
+ Search::Limits.time = time[pos.side_to_move()];
+ Search::Limits.increment = inc[pos.side_to_move()];
Threads.start_thinking();
}
time = get_system_time();
- n = perft(pos, depth * ONE_PLY);
+ n = Search::perft(pos, depth * ONE_PLY);
time = get_system_time() - time;