////
enum ValueType {
- VALUE_TYPE_NONE = 0,
+ VALUE_TYPE_NONE = 0,
VALUE_TYPE_UPPER = 1, // Upper bound
VALUE_TYPE_LOWER = 2, // Lower bound
- VALUE_TYPE_EXACT = 3, // Exact score
- VALUE_TYPE_EVAL = 4, // Evaluation cache
- VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
- VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
+ VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
};
return PieceValueEndgame[p];
}
-
-////
-//// Prototypes
-////
-
-extern Value value_to_tt(Value v, int ply);
-extern Value value_from_tt(Value v, int ply);
-extern int value_to_centipawns(Value v);
-extern Value value_from_centipawns(int cp);
-extern const std::string value_to_string(Value v);
-
-
#endif // !defined(VALUE_H_INCLUDED)