X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=Readme.md;h=823518d176aec11aec667cf843d6a6c9bc7f24a0;hp=2b1de86be655775c6514257a05c6ea561c7c52b7;hb=a24f28be8567c2527b154ef981090368a2bd8f76;hpb=b081e52239e6496070a376452ca04dcc6d1993c5 diff --git a/Readme.md b/Readme.md index 2b1de86b..823518d1 100644 --- a/Readme.md +++ b/Readme.md @@ -66,13 +66,15 @@ Currently, Stockfish has the following UCI options: If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo. This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4. + * #### UCI_ShowWDL + If enabled, show approximate WDL statistics as part of the engine output. + These WDL numbers model expected game outcomes for a given evaluation and + game ply for engine self-play at fishtest LTC conditions (60+0.6s per game). + * #### Move Overhead Assume a time delay of x ms due to network and GUI overheads. This is useful to avoid losses on time in those cases. - * #### Minimum Thinking Time - Search for at least x ms per move. - * #### Slow Mover Lower values will make Stockfish take less time in games, higher values will make it think longer.