X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=Readme.md;h=823518d176aec11aec667cf843d6a6c9bc7f24a0;hp=a759eff665bc9e65e64b578b77c6dcf6532bf07a;hb=a24f28be8567c2527b154ef981090368a2bd8f76;hpb=9cb1f9f2655cd378eec9d88fd57a039a04396aae diff --git a/Readme.md b/Readme.md index a759eff6..823518d1 100644 --- a/Readme.md +++ b/Readme.md @@ -42,7 +42,7 @@ Currently, Stockfish has the following UCI options: this equal to the number of CPU cores available. * #### Hash - The size of the hash table in MB. + The size of the hash table in MB. It is recommended to set Hash after setting Threads. * #### Clear Hash Clear the hash table. @@ -66,13 +66,15 @@ Currently, Stockfish has the following UCI options: If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo. This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4. + * #### UCI_ShowWDL + If enabled, show approximate WDL statistics as part of the engine output. + These WDL numbers model expected game outcomes for a given evaluation and + game ply for engine self-play at fishtest LTC conditions (60+0.6s per game). + * #### Move Overhead Assume a time delay of x ms due to network and GUI overheads. This is useful to avoid losses on time in those cases. - * #### Minimum Thinking Time - Search for at least x ms per move. - * #### Slow Mover Lower values will make Stockfish take less time in games, higher values will make it think longer. @@ -138,20 +140,50 @@ more compact than Nalimov tablebases, while still storing all information needed for optimal play and in addition being able to take into account the 50-move rule. +## Large Pages + +Stockfish supports large pages on Linux and Windows. Large pages make +the hash access more efficient, improving the engine speed, especially +on large hash sizes. Typical increases are 5..10% in terms of nps, but +speed increases up to 30% have been measured. The support is +automatic. Stockfish attempts to use large pages when available and +will fall back to regular memory allocation when this is not the case. + +### Support on Linux + +Large page support on Linux is obtained by the Linux kernel +transparent huge pages functionality. Typically, transparent huge pages +are already enabled and no configuration is needed. + +### Support on Windows + +The use of large pages requires "Lock Pages in Memory" privilege. See +[Enable the Lock Pages in Memory Option (Windows)](https://docs.microsoft.com/en-us/sql/database-engine/configure-windows/enable-the-lock-pages-in-memory-option-windows) +on how to enable this privilege. Logout/login may be needed +afterwards. Due to memory fragmentation, it may not always be +possible to allocate large pages even when enabled. A reboot +might alleviate this problem. To determine whether large pages +are in use, see the engine log. ## Compiling Stockfish yourself from the sources -On Unix-like systems, it should be possible to compile Stockfish -directly from the source code with the included Makefile. +Stockfish has support for 32 or 64-bit CPUs, certain hardware +instructions, big-endian machines such as Power PC, and other platforms. + +On Unix-like systems, it should be easy to compile Stockfish +directly from the source code with the included Makefile in the folder +`src`. In general it is recommended to run `make help` to see a list of make +targets with corresponding descriptions. -Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT -instruction, big-endian machines such as Power PC, and other platforms. +``` + cd src + make help + make build ARCH=x86-64-modern +``` -In general it is recommended to run `make help` to see a list of make -targets with corresponding descriptions. When not using the Makefile to -compile (for instance with Microsoft MSVC) you need to manually -set/unset some switches in the compiler command line; see file *types.h* -for a quick reference. +When not using the Makefile to compile (for instance with Microsoft MSVC) you +need to manually set/unset some switches in the compiler command line; see +file *types.h* for a quick reference. When reporting an issue or a bug, please tell us which version and compiler you used to create your executable. These informations can