X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitbase.cpp;h=000ed7a5040818e215643af122608f00d76a1b55;hp=e4428d2d4aad5e7afb97e715a7b6570710d243a7;hb=6fb0a1bc4050dd9b15e9c163c46c60f25c48137d;hpb=3abccdc82df5e3acc32cde07712f1365b8f84022 diff --git a/src/bitbase.cpp b/src/bitbase.cpp index e4428d2d..000ed7a5 100644 --- a/src/bitbase.cpp +++ b/src/bitbase.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -25,15 +25,15 @@ namespace { - // The possible pawns squares are 24, the first 4 files and ranks from 2 to 7 - const unsigned IndexMax = 2*24*64*64; // stm * psq * wksq * bksq = 196608 + // There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7 + const unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608 // Each uint32_t stores results of 32 positions, one per bit - uint32_t KPKBitbase[IndexMax / 32]; + uint32_t KPKBitbase[MAX_INDEX / 32]; // A KPK bitbase index is an integer in [0, IndexMax] range // - // Information is mapped in a way that minimizes number of iterations: + // Information is mapped in a way that minimizes the number of iterations: // // bit 0- 5: white king square (from SQ_A1 to SQ_H8) // bit 6-11: black king square (from SQ_A1 to SQ_H8) @@ -84,20 +84,20 @@ void Bitbases::init_kpk() { unsigned idx, repeat = 1; std::vector db; - db.reserve(IndexMax); + db.reserve(MAX_INDEX); // Initialize db with known win / draw positions - for (idx = 0; idx < IndexMax; idx++) + for (idx = 0; idx < MAX_INDEX; ++idx) db.push_back(KPKPosition(idx)); - // Iterate through the positions until no more of the unknown positions can be + // Iterate through the positions until none of the unknown positions can be // changed to either wins or draws (15 cycles needed). while (repeat) - for (repeat = idx = 0; idx < IndexMax; idx++) + for (repeat = idx = 0; idx < MAX_INDEX; ++idx) repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN); // Map 32 results into one KPKBitbase[] entry - for (idx = 0; idx < IndexMax; idx++) + for (idx = 0; idx < MAX_INDEX; ++idx) if (db[idx] == WIN) KPKBitbase[idx / 32] |= 1 << (idx & 0x1F); } @@ -107,27 +107,29 @@ namespace { KPKPosition::KPKPosition(unsigned idx) { - wksq = Square((idx >> 0) & 0x3F); - bksq = Square((idx >> 6) & 0x3F); - us = Color ((idx >> 12) & 0x01); - psq = File ((idx >> 13) & 0x03) | Rank(RANK_7 - (idx >> 15)); - result = UNKNOWN; + wksq = Square((idx >> 0) & 0x3F); + bksq = Square((idx >> 6) & 0x3F); + us = Color ((idx >> 12) & 0x01); + psq = make_square(File((idx >> 13) & 0x3), RANK_7 - Rank((idx >> 15) & 0x7)); + result = UNKNOWN; // Check if two pieces are on the same square or if a king can be captured - if ( square_distance(wksq, bksq) <= 1 || wksq == psq || bksq == psq + if ( distance(wksq, bksq) <= 1 + || wksq == psq + || bksq == psq || (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq))) result = INVALID; else if (us == WHITE) { - // Immediate win if pawn can be promoted without getting captured + // Immediate win if a pawn can be promoted without getting captured if ( rank_of(psq) == RANK_7 && wksq != psq + DELTA_N - && ( square_distance(bksq, psq + DELTA_N) > 1 + && ( distance(bksq, psq + DELTA_N) > 1 ||(StepAttacksBB[KING][wksq] & (psq + DELTA_N)))) result = WIN; } - // Immediate draw if is stalemate or king captures undefended pawn + // Immediate draw if it is a stalemate or a king captures undefended pawn else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq])) || (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq])) result = DRAW; @@ -138,13 +140,13 @@ namespace { // White to Move: If one move leads to a position classified as WIN, the result // of the current position is WIN. If all moves lead to positions classified - // as DRAW, the current position is classified DRAW otherwise the current + // as DRAW, the current position is classified as DRAW, otherwise the current // position is classified as UNKNOWN. // // Black to Move: If one move leads to a position classified as DRAW, the result // of the current position is DRAW. If all moves lead to positions classified - // as WIN, the position is classified WIN otherwise the current position is - // classified UNKNOWN. + // as WIN, the position is classified as WIN, otherwise the current position is + // classified as UNKNOWN. const Color Them = (Us == WHITE ? BLACK : WHITE);