X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitbase.cpp;h=25570e12a4b54a63f57e194e585caeca02f58368;hp=a018d3cdad7a087ee973238f495c4c8d7e46d5a2;hb=dcd8ce70941e9b8d5180eb43865bb9819e424c19;hpb=42b48b08e81b55e385e55b3074b7c59d81809a45 diff --git a/src/bitbase.cpp b/src/bitbase.cpp index a018d3cd..25570e12 100644 --- a/src/bitbase.cpp +++ b/src/bitbase.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,7 +18,9 @@ along with this program. If not, see . */ +#include #include +#include #include #include "bitboard.h" @@ -51,20 +54,19 @@ namespace { WIN = 4 }; - inline Result& operator|=(Result& r, Result v) { return r = Result(r | v); } + Result& operator|=(Result& r, Result v) { return r = Result(r | v); } struct KPKPosition { - - KPKPosition(unsigned idx); + KPKPosition() = default; + explicit KPKPosition(unsigned idx); operator Result() const { return result; } Result classify(const std::vector& db) { return us == WHITE ? classify(db) : classify(db); } - private: template Result classify(const std::vector& db); Color us; - Square bksq, wksq, psq; + Square ksq[COLOR_NB], psq; Result result; }; @@ -82,13 +84,12 @@ bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) { void Bitbases::init() { + std::vector db(MAX_INDEX); unsigned idx, repeat = 1; - std::vector db; - db.reserve(MAX_INDEX); // Initialize db with known win / draw positions for (idx = 0; idx < MAX_INDEX; ++idx) - db.push_back(KPKPosition(idx)); + db[idx] = KPKPosition(idx); // Iterate through the positions until none of the unknown positions can be // changed to either wins or draws (15 cycles needed). @@ -107,69 +108,73 @@ namespace { KPKPosition::KPKPosition(unsigned idx) { - wksq = Square((idx >> 0) & 0x3F); - bksq = Square((idx >> 6) & 0x3F); - us = Color ((idx >> 12) & 0x01); - psq = make_square(File((idx >> 13) & 0x3), RANK_7 - Rank((idx >> 15) & 0x7)); - result = UNKNOWN; + ksq[WHITE] = Square((idx >> 0) & 0x3F); + ksq[BLACK] = Square((idx >> 6) & 0x3F); + us = Color ((idx >> 12) & 0x01); + psq = make_square(File((idx >> 13) & 0x3), RANK_7 - Rank((idx >> 15) & 0x7)); // Check if two pieces are on the same square or if a king can be captured - if ( distance(wksq, bksq) <= 1 - || wksq == psq - || bksq == psq - || (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq))) + if ( distance(ksq[WHITE], ksq[BLACK]) <= 1 + || ksq[WHITE] == psq + || ksq[BLACK] == psq + || (us == WHITE && (StepAttacksBB[PAWN][psq] & ksq[BLACK]))) result = INVALID; - else if (us == WHITE) - { - // Immediate win if a pawn can be promoted without getting captured - if ( rank_of(psq) == RANK_7 - && wksq != psq + DELTA_N - && ( distance(bksq, psq + DELTA_N) > 1 - ||(StepAttacksBB[KING][wksq] & (psq + DELTA_N)))) - result = WIN; - } + // Immediate win if a pawn can be promoted without getting captured + else if ( us == WHITE + && rank_of(psq) == RANK_7 + && ksq[us] != psq + DELTA_N + && ( distance(ksq[~us], psq + DELTA_N) > 1 + || (StepAttacksBB[KING][ksq[us]] & (psq + DELTA_N)))) + result = WIN; + // Immediate draw if it is a stalemate or a king captures undefended pawn - else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq])) - || (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq])) + else if ( us == BLACK + && ( !(StepAttacksBB[KING][ksq[us]] & ~(StepAttacksBB[KING][ksq[~us]] | StepAttacksBB[PAWN][psq])) + || (StepAttacksBB[KING][ksq[us]] & psq & ~StepAttacksBB[KING][ksq[~us]]))) result = DRAW; + + // Position will be classified later + else + result = UNKNOWN; } template Result KPKPosition::classify(const std::vector& db) { - // White to Move: If one move leads to a position classified as WIN, the result + // White to move: If one move leads to a position classified as WIN, the result // of the current position is WIN. If all moves lead to positions classified // as DRAW, the current position is classified as DRAW, otherwise the current // position is classified as UNKNOWN. // - // Black to Move: If one move leads to a position classified as DRAW, the result + // Black to move: If one move leads to a position classified as DRAW, the result // of the current position is DRAW. If all moves lead to positions classified // as WIN, the position is classified as WIN, otherwise the current position is // classified as UNKNOWN. - const Color Them = (Us == WHITE ? BLACK : WHITE); + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Result Good = (Us == WHITE ? WIN : DRAW); + const Result Bad = (Us == WHITE ? DRAW : WIN); Result r = INVALID; - Bitboard b = StepAttacksBB[KING][Us == WHITE ? wksq : bksq]; + Bitboard b = StepAttacksBB[KING][ksq[Us]]; while (b) - r |= Us == WHITE ? db[index(Them, bksq, pop_lsb(&b), psq)] - : db[index(Them, pop_lsb(&b), wksq, psq)]; + r |= Us == WHITE ? db[index(Them, ksq[Them] , pop_lsb(&b), psq)] + : db[index(Them, pop_lsb(&b), ksq[Them] , psq)]; - if (Us == WHITE && rank_of(psq) < RANK_7) + if (Us == WHITE) { - Square s = psq + DELTA_N; - r |= db[index(BLACK, bksq, wksq, s)]; // Single push + if (rank_of(psq) < RANK_7) // Single push + r |= db[index(Them, ksq[Them], ksq[Us], psq + DELTA_N)]; - if (rank_of(psq) == RANK_2 && s != wksq && s != bksq) - r |= db[index(BLACK, bksq, wksq, s + DELTA_N)]; // Double push + if ( rank_of(psq) == RANK_2 // Double push + && psq + DELTA_N != ksq[Us] + && psq + DELTA_N != ksq[Them]) + r |= db[index(Them, ksq[Them], ksq[Us], psq + DELTA_N + DELTA_N)]; } - if (Us == WHITE) - return result = r & WIN ? WIN : r & UNKNOWN ? UNKNOWN : DRAW; - else - return result = r & DRAW ? DRAW : r & UNKNOWN ? UNKNOWN : WIN; + return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad; } } // namespace