X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitbase.cpp;h=dbda28e0019cf9e161b826cd4130307f2db6cb97;hp=37b05649908e11f41462166a05d359443ab6fd01;hb=db05b1f9f576e80373ca73899df21226fcb4ac8d;hpb=7f142d68179919a507204e7980fff4f79648dbbc diff --git a/src/bitbase.cpp b/src/bitbase.cpp index 37b05649..dbda28e0 100644 --- a/src/bitbase.cpp +++ b/src/bitbase.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -25,7 +25,7 @@ namespace { - // The possible pawns squares are 24, the first 4 files and ranks from 2 to 7 + // There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7 const unsigned IndexMax = 2*24*64*64; // stm * psq * wksq * bksq = 196608 // Each uint32_t stores results of 32 positions, one per bit @@ -33,7 +33,7 @@ namespace { // A KPK bitbase index is an integer in [0, IndexMax] range // - // Information is mapped in a way that minimizes number of iterations: + // Information is mapped in a way that minimizes the number of iterations: // // bit 0- 5: white king square (from SQ_A1 to SQ_H8) // bit 6-11: black king square (from SQ_A1 to SQ_H8) @@ -90,7 +90,7 @@ void Bitbases::init_kpk() { for (idx = 0; idx < IndexMax; ++idx) db.push_back(KPKPosition(idx)); - // Iterate through the positions until no more of the unknown positions can be + // Iterate through the positions until none of the unknown positions can be // changed to either wins or draws (15 cycles needed). while (repeat) for (repeat = idx = 0; idx < IndexMax; ++idx) @@ -120,14 +120,14 @@ namespace { else if (us == WHITE) { - // Immediate win if pawn can be promoted without getting captured + // Immediate win if a pawn can be promoted without getting captured if ( rank_of(psq) == RANK_7 && wksq != psq + DELTA_N && ( square_distance(bksq, psq + DELTA_N) > 1 ||(StepAttacksBB[KING][wksq] & (psq + DELTA_N)))) result = WIN; } - // Immediate draw if is stalemate or king captures undefended pawn + // Immediate draw if it is a stalemate or a king captures undefended pawn else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq])) || (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq])) result = DRAW; @@ -138,13 +138,13 @@ namespace { // White to Move: If one move leads to a position classified as WIN, the result // of the current position is WIN. If all moves lead to positions classified - // as DRAW, the current position is classified DRAW otherwise the current + // as DRAW, the current position is classified as DRAW, otherwise the current // position is classified as UNKNOWN. // // Black to Move: If one move leads to a position classified as DRAW, the result // of the current position is DRAW. If all moves lead to positions classified - // as WIN, the position is classified WIN otherwise the current position is - // classified UNKNOWN. + // as WIN, the position is classified as WIN, otherwise the current position is + // classified as UNKNOWN. const Color Them = (Us == WHITE ? BLACK : WHITE);