X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=0bf7eef91fd844206670e14ac255d4df16dae1ec;hp=3bb3ff8f8d5777ab0aa9ccf9e3928d3e94280051;hb=6f15e7fab277c2595633ad08fdc25bdd7e0ab166;hpb=bc3c215490edf24cef0ff87d74ab01eeb91ae1bc diff --git a/src/bitboard.cpp b/src/bitboard.cpp index 3bb3ff8f..0bf7eef9 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -40,7 +40,7 @@ namespace { Bitboard RookTable[0x19000]; // To store rook attacks Bitboard BishopTable[0x1480]; // To store bishop attacks - void init_magics(Bitboard table[], Magic magics[], Direction directions[]); + void init_magics(PieceType pt, Bitboard table[], Magic magics[]); } @@ -79,11 +79,8 @@ void Bitboards::init() { for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) SquareDistance[s1][s2] = std::max(distance(s1, s2), distance(s1, s2)); - Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST }; - Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; - - init_magics(RookTable, RookMagics, RookDirections); - init_magics(BishopTable, BishopMagics, BishopDirections); + init_magics(ROOK, RookTable, RookMagics); + init_magics(BISHOP, BishopTable, BishopMagics); for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) { @@ -109,15 +106,17 @@ void Bitboards::init() { namespace { - Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) { + Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) { Bitboard attacks = 0; + Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST}; + Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST}; - for (int i = 0; i < 4; ++i) + for(Direction d : (pt == ROOK ? RookDirections : BishopDirections)) { Square s = sq; - while(safe_destination(s, directions[i]) && !(occupied & s)) - attacks |= (s += directions[i]); + while(safe_destination(s, d) && !(occupied & s)) + attacks |= (s += d); } return attacks; @@ -129,7 +128,7 @@ namespace { // www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so // called "fancy" approach. - void init_magics(Bitboard table[], Magic magics[], Direction directions[]) { + void init_magics(PieceType pt, Bitboard table[], Magic magics[]) { // Optimal PRNG seeds to pick the correct magics in the shortest time int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 }, @@ -149,7 +148,7 @@ namespace { // the number of 1s of the mask. Hence we deduce the size of the shift to // apply to the 64 or 32 bits word to get the index. Magic& m = magics[s]; - m.mask = sliding_attack(directions, s, 0) & ~edges; + m.mask = sliding_attack(pt, s, 0) & ~edges; m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask); // Set the offset for the attacks table of the square. We have individual @@ -161,7 +160,7 @@ namespace { b = size = 0; do { occupancy[size] = b; - reference[size] = sliding_attack(directions, s, b); + reference[size] = sliding_attack(pt, s, b); if (HasPext) m.attacks[pext(b, m.mask)] = reference[size];