X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=105d201f1c17de3ca2cfc9a1cad5a2d9aab4efd7;hp=96f0517f12f223a7558f6f27ef749da6aa22602c;hb=8df1cd10df0869f05916d1eb19e33b66127fcb86;hpb=af6072c8b7e849c43b69dc286bcc0de6d9b453a1 diff --git a/src/bitboard.cpp b/src/bitboard.cpp index 96f0517f..105d201f 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -24,12 +24,11 @@ #include "misc.h" uint8_t PopCnt16[1 << 16]; -int SquareDistance[SQUARE_NB][SQUARE_NB]; +int8_t SquareDistance[SQUARE_NB][SQUARE_NB]; Bitboard SquareBB[SQUARE_NB]; Bitboard FileBB[FILE_NB]; Bitboard RankBB[RANK_NB]; -Bitboard AdjacentFilesBB[FILE_NB]; Bitboard ForwardRanksBB[COLOR_NB][RANK_NB]; Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; Bitboard LineBB[SQUARE_NB][SQUARE_NB]; @@ -97,9 +96,6 @@ void Bitboards::init() { for (Rank r = RANK_1; r <= RANK_8; ++r) RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB; - for (File f = FILE_A; f <= FILE_H; ++f) - AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0); - for (Rank r = RANK_1; r < RANK_8; ++r) ForwardRanksBB[WHITE][r] = ~(ForwardRanksBB[BLACK][r + 1] = ForwardRanksBB[BLACK][r] | RankBB[r]); @@ -107,7 +103,7 @@ void Bitboards::init() { for (Square s = SQ_A1; s <= SQ_H8; ++s) { ForwardFileBB [c][s] = ForwardRanksBB[c][rank_of(s)] & FileBB[file_of(s)]; - PawnAttackSpan[c][s] = ForwardRanksBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)]; + PawnAttackSpan[c][s] = ForwardRanksBB[c][rank_of(s)] & adjacent_files_bb(file_of(s)); PassedPawnMask[c][s] = ForwardFileBB [c][s] | PawnAttackSpan[c][s]; } @@ -116,7 +112,7 @@ void Bitboards::init() { if (s1 != s2) { SquareDistance[s1][s2] = std::max(distance(s1, s2), distance(s1, s2)); - DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2; + DistanceRingBB[s1][SquareDistance[s1][s2]] |= s2; } int steps[][5] = { {}, { 7, 9 }, { 6, 10, 15, 17 }, {}, {}, {}, { 1, 7, 8, 9 } }; @@ -137,7 +133,7 @@ void Bitboards::init() { } } - Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST }; + Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST }; Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; init_magics(RookTable, RookMagics, RookDirections); @@ -184,8 +180,8 @@ namespace { // init_magics() computes all rook and bishop attacks at startup. Magic // bitboards are used to look up attacks of sliding pieces. As a reference see - // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we - // use the so called "fancy" approach. + // www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so + // called "fancy" approach. void init_magics(Bitboard table[], Magic magics[], Direction directions[]) {