X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=2adf27794209a4e89d175eca412453a2beda2f48;hp=b19d401af19ad6e13bf36071cdba05cbca9bca5f;hb=82ad9ce9cfb0eff33f1d781f329f7c5dc0b277eb;hpb=76f9cd4df1292ffa919e039edcfb8069f576e698 diff --git a/src/bitboard.cpp b/src/bitboard.cpp index b19d401a..2adf2779 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,27 +18,27 @@ along with this program. If not, see . */ +#include #include #include "bitboard.h" #include "misc.h" uint8_t PopCnt16[1 << 16]; -int SquareDistance[SQUARE_NB][SQUARE_NB]; +uint8_t SquareDistance[SQUARE_NB][SQUARE_NB]; -Bitboard SquareBB[SQUARE_NB]; -Bitboard FileBB[FILE_NB]; -Bitboard RankBB[RANK_NB]; -Bitboard AdjacentFilesBB[FILE_NB]; -Bitboard ForwardRanksBB[COLOR_NB][RANK_NB]; Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; Bitboard LineBB[SQUARE_NB][SQUARE_NB]; Bitboard DistanceRingBB[SQUARE_NB][8]; -Bitboard ForwardFileBB[COLOR_NB][SQUARE_NB]; -Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; -Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; Bitboard PawnAttacks[COLOR_NB][SQUARE_NB]; +Bitboard SquareBB[SQUARE_NB]; + +Bitboard KingFlank[FILE_NB] = { + QueenSide ^ FileDBB, QueenSide, QueenSide, + CenterFiles, CenterFiles, + KingSide, KingSide, KingSide ^ FileEBB +}; Magic RookMagics[SQUARE_NB]; Magic BishopMagics[SQUARE_NB]; @@ -49,15 +49,6 @@ namespace { Bitboard BishopTable[0x1480]; // To store bishop attacks void init_magics(Bitboard table[], Magic magics[], Direction directions[]); - - // popcount16() counts the non-zero bits using SWAR-Popcount algorithm - - unsigned popcount16(unsigned u) { - u -= (u >> 1) & 0x5555U; - u = ((u >> 2) & 0x3333U) + (u & 0x3333U); - u = ((u >> 4) + u) & 0x0F0FU; - return (u * 0x0101U) >> 8; - } } @@ -86,37 +77,16 @@ const std::string Bitboards::pretty(Bitboard b) { void Bitboards::init() { for (unsigned i = 0; i < (1 << 16); ++i) - PopCnt16[i] = (uint8_t) popcount16(i); + PopCnt16[i] = std::bitset<16>(i).count(); for (Square s = SQ_A1; s <= SQ_H8; ++s) - SquareBB[s] = make_bitboard(s); - - for (File f = FILE_A; f <= FILE_H; ++f) - FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB; - - for (Rank r = RANK_1; r <= RANK_8; ++r) - RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB; - - for (File f = FILE_A; f <= FILE_H; ++f) - AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0); - - for (Rank r = RANK_1; r < RANK_8; ++r) - ForwardRanksBB[WHITE][r] = ~(ForwardRanksBB[BLACK][r + 1] = ForwardRanksBB[BLACK][r] | RankBB[r]); - - for (Color c = WHITE; c <= BLACK; ++c) - for (Square s = SQ_A1; s <= SQ_H8; ++s) - { - ForwardFileBB [c][s] = ForwardRanksBB[c][rank_of(s)] & FileBB[file_of(s)]; - PawnAttackSpan[c][s] = ForwardRanksBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)]; - PassedPawnMask[c][s] = ForwardFileBB [c][s] | PawnAttackSpan[c][s]; - } + SquareBB[s] = (1ULL << s); for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) - if (s1 != s2) { SquareDistance[s1][s2] = std::max(distance(s1, s2), distance(s1, s2)); - DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2; + DistanceRingBB[s1][SquareDistance[s1][s2]] |= s2; } int steps[][5] = { {}, { 7, 9 }, { 6, 10, 15, 17 }, {}, {}, {}, { 1, 7, 8, 9 } }; @@ -137,7 +107,7 @@ void Bitboards::init() { } } - Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST }; + Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST }; Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; init_magics(RookTable, RookMagics, RookDirections); @@ -150,13 +120,11 @@ void Bitboards::init() { for (PieceType pt : { BISHOP, ROOK }) for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) - { - if (!(PseudoAttacks[pt][s1] & s2)) - continue; - - LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2; - BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]); - } + if (PseudoAttacks[pt][s1] & s2) + { + LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2; + BetweenBB[s1][s2] = attacks_bb(pt, s1, square_bb(s2)) & attacks_bb(pt, s2, square_bb(s1)); + } } } @@ -184,8 +152,8 @@ namespace { // init_magics() computes all rook and bishop attacks at startup. Magic // bitboards are used to look up attacks of sliding pieces. As a reference see - // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we - // use the so called "fancy" approach. + // www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so + // called "fancy" approach. void init_magics(Bitboard table[], Magic magics[], Direction directions[]) {