X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=5b3fa8b60c43cd326dccdf57e3ecebfad48a4880;hp=04b46e5d3603f8275ad3643c4385ceab0d286074;hb=2a14123550eb6ebce6be3a0c4d3938e533e748b2;hpb=d1d44376994e356e0bc79ebb69607ef395ffa6e0 diff --git a/src/bitboard.cpp b/src/bitboard.cpp index 04b46e5d..5b3fa8b6 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -297,8 +297,8 @@ void init_bitboards() { #if defined(IS_64BIT) && !defined(USE_BSFQ) -CACHE_LINE_ALIGNMENT -static const int BitTable[64] = { +static CACHE_LINE_ALIGNMENT +const int BitTable[64] = { 0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15, 46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39, 16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43, @@ -317,8 +317,8 @@ Square pop_1st_bit(Bitboard* b) { #elif !defined(USE_BSFQ) -CACHE_LINE_ALIGNMENT -static const int BitTable[64] = { +static CACHE_LINE_ALIGNMENT +const int BitTable[64] = { 63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2, 51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52, 26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28, @@ -336,30 +336,72 @@ union b_union { Bitboard b; struct { +#if defined (BIGENDIAN) + uint32_t h; + uint32_t l; +#else uint32_t l; uint32_t h; +#endif } dw; }; -// WARNING: Needs -fno-strict-aliasing compiler option Square pop_1st_bit(Bitboard* bb) { - b_union u; + b_union u; + Square ret; + + u.b = *bb; + + if (u.dw.l) + { + ret = Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]); + u.dw.l &= (u.dw.l - 1); + *bb = u.b; + return ret; + } + ret = Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]); + u.dw.h &= (u.dw.h - 1); + *bb = u.b; + return ret; +} - u.b = *bb; +#endif - if (u.dw.l) - { - *((uint32_t*)bb) = u.dw.l & (u.dw.l - 1); - return Square(BitTable[((u.dw.l ^ (u.dw.l - 1)) * 0x783a9b23) >> 26]); - } +// Optimized bitScanReverse32() implementation by Pascal Georges. Note +// that first bit is 1, this allow to differentiate between 0 and 1. +static CACHE_LINE_ALIGNMENT +const char MsbTable[256] = { + 0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 +}; - *((uint32_t*)bb+1) = u.dw.h & (u.dw.h - 1); // Little endian only? - return Square(BitTable[((~(u.dw.h ^ (u.dw.h - 1))) * 0x783a9b23) >> 26]); +int bitScanReverse32(uint32_t b) +{ + int result = 0; + + if (b > 0xFFFF) + { + b >>= 16; + result += 16; + } + if (b > 0xFF) + { + b >>= 8; + result += 8; + } + return result + MsbTable[b]; } -#endif - namespace { // All functions below are used to precompute various bitboards during