X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=80206b58af93c512c56dc841f0af82ba6f7579d8;hp=0bf7eef91fd844206670e14ac255d4df16dae1ec;hb=aa75388ec136a8cf83b09da2328c5fefd5a010bd;hpb=a24f28be8567c2527b154ef981090368a2bd8f76 diff --git a/src/bitboard.cpp b/src/bitboard.cpp index 0bf7eef9..80206b58 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -41,6 +39,16 @@ namespace { Bitboard BishopTable[0x1480]; // To store bishop attacks void init_magics(PieceType pt, Bitboard table[], Magic magics[]); + +} + + +/// safe_destination() returns the bitboard of target square for the given step +/// from the given square. If the step is off the board, returns empty bitboard. + +inline Bitboard safe_destination(Square s, int step) { + Square to = Square(s + step); + return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0); } @@ -112,7 +120,7 @@ namespace { Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST}; Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST}; - for(Direction d : (pt == ROOK ? RookDirections : BishopDirections)) + for (Direction d : (pt == ROOK ? RookDirections : BishopDirections)) { Square s = sq; while(safe_destination(s, d) && !(occupied & s))