X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=8079b783b6d004178a77644130f9340f2ee00758;hp=4e2778a946b89a282d83ba51f774d8b21fe2ecee;hb=3732c55c18fd74981370dc55b7b46ec8a05ad5bf;hpb=8a4821923ac6860c791185a6d25c60ad0391739f diff --git a/src/bitboard.cpp b/src/bitboard.cpp index 4e2778a9..8079b783 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -184,8 +184,8 @@ namespace { // init_magics() computes all rook and bishop attacks at startup. Magic // bitboards are used to look up attacks of sliding pieces. As a reference see - // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we - // use the so called "fancy" approach. + // www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so + // called "fancy" approach. void init_magics(Bitboard table[], Magic magics[], Direction directions[]) {