X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=b7eed922d10b0badeb0c4580ea34b76e31adaabf;hp=fd3db6715b6e15278a5c8d382d37798132adc37b;hb=e6523e56b8cc110aa38d698a993cb04b430e67b0;hpb=1ff5ce8863cb71f42dc0f707dd566e566c658eb5 diff --git a/src/bitboard.cpp b/src/bitboard.cpp index fd3db671..b7eed922 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -119,7 +119,7 @@ Square msb(Bitboard b) { result += 8; } - return (Square)(result + MS1BTable[b32]); + return Square(result + MS1BTable[b32]); } #endif // ifndef USE_BSFQ @@ -146,8 +146,8 @@ const std::string Bitboards::pretty(Bitboard b) { } -/// Bitboards::init() initializes various bitboard arrays. It is called during -/// program initialization. +/// Bitboards::init() initializes various bitboard tables. It is called at +/// startup and relies on global objects to be already zero-initialized. void Bitboards::init() { @@ -157,14 +157,11 @@ void Bitboards::init() { for (Bitboard b = 1; b < 256; ++b) MS1BTable[b] = more_than_one(b) ? MS1BTable[b - 1] : lsb(b); - FileBB[FILE_A] = FileABB; - RankBB[RANK_1] = Rank1BB; + for (File f = FILE_A; f <= FILE_H; ++f) + FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB; - for (int i = 1; i < 8; ++i) - { - FileBB[i] = FileBB[i - 1] << 1; - RankBB[i] = RankBB[i - 1] << 8; - } + for (Rank r = RANK_1; r <= RANK_8; ++r) + RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB; for (File f = FILE_A; f <= FILE_H; ++f) AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0); @@ -182,11 +179,11 @@ void Bitboards::init() { for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) - { - SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2)); if (s1 != s2) - DistanceRingsBB[s1][SquareDistance[s1][s2] - 1] |= s2; - } + { + SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2)); + DistanceRingsBB[s1][SquareDistance[s1][s2] - 1] |= s2; + } int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 }, {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } }; @@ -249,20 +246,6 @@ namespace { } - Bitboard pick_random(RKISS& rk, int booster) { - - // Values s1 and s2 are used to rotate the candidate magic of a - // quantity known to be optimal to quickly find the magics. - int s1 = booster & 63, s2 = (booster >> 6) & 63; - - Bitboard m = rk.rand(); - m = (m >> s1) | (m << (64 - s1)); - m &= rk.rand(); - m = (m >> s2) | (m << (64 - s2)); - return m & rk.rand(); - } - - // init_magics() computes all rook and bishop attacks at startup. Magic // bitboards are used to look up attacks of sliding pieces. As a reference see // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we @@ -271,8 +254,9 @@ namespace { void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[], Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) { - int MagicBoosters[][8] = { { 3191, 2184, 1310, 3618, 2091, 1308, 2452, 3996 }, - { 1059, 3608, 605, 3234, 3326, 38, 2029, 3043 } }; + int MagicBoosters[][8] = { { 969, 1976, 2850, 542, 2069, 2852, 1708, 164 }, + { 3101, 552, 3555, 926, 834, 4122, 2131, 1117 } }; + RKISS rk; Bitboard occupancy[4096], reference[4096], edges, b; int i, size, booster; @@ -312,7 +296,7 @@ namespace { // Find a magic for square 's' picking up an (almost) random number // until we find the one that passes the verification test. do { - do magics[s] = pick_random(rk, booster); + do magics[s] = rk.magic_rand(booster); while (popcount((magics[s] * masks[s]) >> 56) < 6); std::memset(attacks[s], 0, size * sizeof(Bitboard)); @@ -328,11 +312,11 @@ namespace { if (attack && attack != reference[i]) break; - assert(reference[i] != 0); + assert(reference[i]); attack = reference[i]; } - } while (i != size); + } while (i < size); } } }