X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=ccde19057c0893106789f10df6c659dc9f629401;hp=5328321e1025863be2289f1ef15af68fafec3f13;hb=be382bb0cf5927dc10ff9be882f6980a78d1484a;hpb=69eb391cd779223c331fb0de80392cbd323055a9 diff --git a/src/bitboard.cpp b/src/bitboard.cpp index 5328321e..ccde1905 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -30,11 +30,11 @@ Bitboard SquareBB[SQUARE_NB]; Bitboard FileBB[FILE_NB]; Bitboard RankBB[RANK_NB]; Bitboard AdjacentFilesBB[FILE_NB]; -Bitboard InFrontBB[COLOR_NB][RANK_NB]; +Bitboard ForwardRanksBB[COLOR_NB][RANK_NB]; Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; Bitboard LineBB[SQUARE_NB][SQUARE_NB]; Bitboard DistanceRingBB[SQUARE_NB][8]; -Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; +Bitboard ForwardFileBB[COLOR_NB][SQUARE_NB]; Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; @@ -54,7 +54,7 @@ namespace { Bitboard RookTable[0x19000]; // To store rook attacks Bitboard BishopTable[0x1480]; // To store bishop attacks - void init_magics(Bitboard table[], Magic magics[], Square deltas[]); + void init_magics(Bitboard table[], Magic magics[], Direction directions[]); // bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses // Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch. @@ -163,14 +163,14 @@ void Bitboards::init() { AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0); for (Rank r = RANK_1; r < RANK_8; ++r) - InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]); + ForwardRanksBB[WHITE][r] = ~(ForwardRanksBB[BLACK][r + 1] = ForwardRanksBB[BLACK][r] | RankBB[r]); for (Color c = WHITE; c <= BLACK; ++c) for (Square s = SQ_A1; s <= SQ_H8; ++s) { - ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)]; - PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)]; - PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s]; + ForwardFileBB [c][s] = ForwardRanksBB[c][rank_of(s)] & FileBB[file_of(s)]; + PawnAttackSpan[c][s] = ForwardRanksBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)]; + PassedPawnMask[c][s] = ForwardFileBB [c][s] | PawnAttackSpan[c][s]; } for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) @@ -188,7 +188,7 @@ void Bitboards::init() { for (Square s = SQ_A1; s <= SQ_H8; ++s) for (int i = 0; steps[pt][i]; ++i) { - Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]); + Square to = s + Direction(c == WHITE ? steps[pt][i] : -steps[pt][i]); if (is_ok(to) && distance(s, to) < 3) { @@ -199,11 +199,11 @@ void Bitboards::init() { } } - Square RookDeltas[] = { NORTH, EAST, SOUTH, WEST }; - Square BishopDeltas[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; + Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST }; + Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; - init_magics(RookTable, RookMagics, RookDeltas); - init_magics(BishopTable, BishopMagics, BishopDeltas); + init_magics(RookTable, RookMagics, RookDirections); + init_magics(BishopTable, BishopMagics, BishopDirections); for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) { @@ -225,14 +225,14 @@ void Bitboards::init() { namespace { - Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) { + Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) { Bitboard attack = 0; for (int i = 0; i < 4; ++i) - for (Square s = sq + deltas[i]; - is_ok(s) && distance(s, s - deltas[i]) == 1; - s += deltas[i]) + for (Square s = sq + directions[i]; + is_ok(s) && distance(s, s - directions[i]) == 1; + s += directions[i]) { attack |= s; @@ -249,8 +249,9 @@ namespace { // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we // use the so called "fancy" approach. - void init_magics(Bitboard table[], Magic magics[], Square deltas[]) { + void init_magics(Bitboard table[], Magic magics[], Direction directions[]) { + // Optimal PRNG seeds to pick the correct magics in the shortest time int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 }, { 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } }; @@ -268,7 +269,7 @@ namespace { // the number of 1s of the mask. Hence we deduce the size of the shift to // apply to the 64 or 32 bits word to get the index. Magic& m = magics[s]; - m.mask = sliding_attack(deltas, s, 0) & ~edges; + m.mask = sliding_attack(directions, s, 0) & ~edges; m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask); // Set the offset for the attacks table of the square. We have individual @@ -280,7 +281,7 @@ namespace { b = size = 0; do { occupancy[size] = b; - reference[size] = sliding_attack(deltas, s, b); + reference[size] = sliding_attack(directions, s, b); if (HasPext) m.attacks[pext(b, m.mask)] = reference[size];