X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=ccde19057c0893106789f10df6c659dc9f629401;hp=e3c9140dfaad0b02b49b12b5462dc7f00f10a111;hb=822695d4d3a9336dc54bfabd0996e75865358ae2;hpb=2acda1fde3e1542a0b1bfc5a0885559e6daf142a diff --git a/src/bitboard.cpp b/src/bitboard.cpp index e3c9140d..ccde1905 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -54,7 +54,7 @@ namespace { Bitboard RookTable[0x19000]; // To store rook attacks Bitboard BishopTable[0x1480]; // To store bishop attacks - void init_magics(Bitboard table[], Magic magics[], Square deltas[]); + void init_magics(Bitboard table[], Magic magics[], Direction directions[]); // bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses // Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch. @@ -188,7 +188,7 @@ void Bitboards::init() { for (Square s = SQ_A1; s <= SQ_H8; ++s) for (int i = 0; steps[pt][i]; ++i) { - Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]); + Square to = s + Direction(c == WHITE ? steps[pt][i] : -steps[pt][i]); if (is_ok(to) && distance(s, to) < 3) { @@ -199,11 +199,11 @@ void Bitboards::init() { } } - Square RookDeltas[] = { NORTH, EAST, SOUTH, WEST }; - Square BishopDeltas[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; + Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST }; + Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; - init_magics(RookTable, RookMagics, RookDeltas); - init_magics(BishopTable, BishopMagics, BishopDeltas); + init_magics(RookTable, RookMagics, RookDirections); + init_magics(BishopTable, BishopMagics, BishopDirections); for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) { @@ -225,14 +225,14 @@ void Bitboards::init() { namespace { - Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) { + Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) { Bitboard attack = 0; for (int i = 0; i < 4; ++i) - for (Square s = sq + deltas[i]; - is_ok(s) && distance(s, s - deltas[i]) == 1; - s += deltas[i]) + for (Square s = sq + directions[i]; + is_ok(s) && distance(s, s - directions[i]) == 1; + s += directions[i]) { attack |= s; @@ -249,7 +249,7 @@ namespace { // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we // use the so called "fancy" approach. - void init_magics(Bitboard table[], Magic magics[], Square deltas[]) { + void init_magics(Bitboard table[], Magic magics[], Direction directions[]) { // Optimal PRNG seeds to pick the correct magics in the shortest time int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 }, @@ -269,7 +269,7 @@ namespace { // the number of 1s of the mask. Hence we deduce the size of the shift to // apply to the 64 or 32 bits word to get the index. Magic& m = magics[s]; - m.mask = sliding_attack(deltas, s, 0) & ~edges; + m.mask = sliding_attack(directions, s, 0) & ~edges; m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask); // Set the offset for the attacks table of the square. We have individual @@ -281,7 +281,7 @@ namespace { b = size = 0; do { occupancy[size] = b; - reference[size] = sliding_attack(deltas, s, b); + reference[size] = sliding_attack(directions, s, b); if (HasPext) m.attacks[pext(b, m.mask)] = reference[size];