X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=e0cb1c2021b9b65a94a01fbe3d46491bd1e1a31f;hp=298db7a7ee357764540bd61990df8f84929e63a6;hb=1ac2f501452ebd9249437b338c98ec398776b71a;hpb=2a3ebc884e9d8faae1a1cd4a2230cf8cfaead95c diff --git a/src/bitboard.cpp b/src/bitboard.cpp index 298db7a7..e0cb1c20 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -1,13 +1,14 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Glaurung is distributed in the hope that it will be useful, + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -21,14 +22,14 @@ //// Includes //// -#ifdef _MSC_VER - #include - #ifdef _WIN64 - #pragma intrinsic(_BitScanForward64) - #else - #pragma intrinsic(_BitScanForward) - #endif - #define USING_INTRINSICS +#ifdef _MSC_VER + #include + #ifdef _WIN64 + #pragma intrinsic(_BitScanForward64) + #else + #pragma intrinsic(_BitScanForward) + #endif + #define USING_INTRINSICS #endif #include @@ -284,7 +285,7 @@ namespace { #if defined(USE_COMPACT_ROOK_ATTACKS) void init_file_and_rank_attacks(); #endif -}; +} //// @@ -349,30 +350,39 @@ Square first_1(Bitboard b) { /// pop_1st_bit() finds and clears the least significant nonzero bit in a /// nonzero bitboard. -#if defined(USE_32BIT_ATTACKS) && defined(_MSC_VER) +#if defined(USE_32BIT_ATTACKS) -// On 32bit system compiled with MSVC this verion seems -// slightly faster then the standard one. +// Use type-punning +union b_union { -Square pop_1st_bit(Bitboard *b) { + Bitboard b; + struct { + uint32_t l; + uint32_t h; + }; +}; - unsigned long index; - uint32_t *l, *h; - - if (*(l = (uint32_t*)b) != 0) - { - _BitScanForward(&index, *l); - *l &= ~(1 << index); - } - else if (*(h = (uint32_t*)b + 1) != 0) - { - _BitScanForward(&index, *h); - *h &= ~(1 << index); - index += 32; - } else - return SQ_NONE; - - return Square(index); +// WARNING: Needs -fno-strict-aliasing compiler option +Square pop_1st_bit(Bitboard *bb) { + + b_union u; + uint32_t b; + + u.b = *bb; + + if (u.l) + { + b = u.l; + *((uint32_t*)bb) = b & (b - 1); + b ^= (b - 1); + } + else + { + b = u.h; + *((uint32_t*)bb+1) = b & (b - 1); // Little endian only? + b = ~(b ^ (b - 1)); + } + return Square(BitTable[(b * 0x783a9b23) >> 26]); } #else