X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.cpp;h=e4287f356fd19cd766a88df6ed5b8852cf4bfc87;hp=555cd13ca78960895e22f84a1a47f03830deca2d;hb=c8589903777b6e0289640b43fae966ded442af48;hpb=27ba611a3da37423a3502e49beeebe11c9a11d8e diff --git a/src/bitboard.cpp b/src/bitboard.cpp index 555cd13c..e4287f35 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,106 +18,40 @@ along with this program. If not, see . */ +#include #include #include "bitboard.h" #include "misc.h" uint8_t PopCnt16[1 << 16]; -int SquareDistance[SQUARE_NB][SQUARE_NB]; +uint8_t SquareDistance[SQUARE_NB][SQUARE_NB]; Bitboard SquareBB[SQUARE_NB]; -Bitboard FileBB[FILE_NB]; -Bitboard RankBB[RANK_NB]; -Bitboard AdjacentFilesBB[FILE_NB]; -Bitboard InFrontBB[COLOR_NB][RANK_NB]; +Bitboard ForwardRanksBB[COLOR_NB][RANK_NB]; Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; Bitboard LineBB[SQUARE_NB][SQUARE_NB]; Bitboard DistanceRingBB[SQUARE_NB][8]; -Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; -Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; -Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; Bitboard PawnAttacks[COLOR_NB][SQUARE_NB]; +Bitboard KingFlank[FILE_NB] = { + QueenSide ^ FileDBB, QueenSide, QueenSide, + CenterFiles, CenterFiles, + KingSide, KingSide, KingSide ^ FileEBB +}; + Magic RookMagics[SQUARE_NB]; Magic BishopMagics[SQUARE_NB]; namespace { - // De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan - const uint64_t DeBruijn64 = 0x3F79D71B4CB0A89ULL; - const uint32_t DeBruijn32 = 0x783A9B23; - - int MSBTable[256]; // To implement software msb() - Square BSFTable[SQUARE_NB]; // To implement software bitscan Bitboard RookTable[0x19000]; // To store rook attacks Bitboard BishopTable[0x1480]; // To store bishop attacks - typedef unsigned (Fn)(const Magic&, Bitboard); - - void init_magics(Bitboard table[], Magic magics[], Square deltas[], Fn index); - - // bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses - // Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch. - - unsigned bsf_index(Bitboard b) { - b ^= b - 1; - return Is64Bit ? (b * DeBruijn64) >> 58 - : ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn32) >> 26; - } - - - // popcount16() counts the non-zero bits using SWAR-Popcount algorithm - - unsigned popcount16(unsigned u) { - u -= (u >> 1) & 0x5555U; - u = ((u >> 2) & 0x3333U) + (u & 0x3333U); - u = ((u >> 4) + u) & 0x0F0FU; - return (u * 0x0101U) >> 8; - } -} - -#ifdef NO_BSF - -/// Software fall-back of lsb() and msb() for CPU lacking hardware support - -Square lsb(Bitboard b) { - assert(b); - return BSFTable[bsf_index(b)]; + void init_magics(Bitboard table[], Magic magics[], Direction directions[]); } -Square msb(Bitboard b) { - - assert(b); - unsigned b32; - int result = 0; - - if (b > 0xFFFFFFFF) - { - b >>= 32; - result = 32; - } - - b32 = unsigned(b); - - if (b32 > 0xFFFF) - { - b32 >>= 16; - result += 16; - } - - if (b32 > 0xFF) - { - b32 >>= 8; - result += 8; - } - - return Square(result + MSBTable[b32]); -} - -#endif // ifdef NO_BSF - /// Bitboards::pretty() returns an ASCII representation of a bitboard suitable /// to be printed to standard output. Useful for debugging. @@ -144,43 +78,16 @@ const std::string Bitboards::pretty(Bitboard b) { void Bitboards::init() { for (unsigned i = 0; i < (1 << 16); ++i) - PopCnt16[i] = (uint8_t) popcount16(i); + PopCnt16[i] = std::bitset<16>(i).count(); for (Square s = SQ_A1; s <= SQ_H8; ++s) - { - SquareBB[s] = 1ULL << s; - BSFTable[bsf_index(SquareBB[s])] = s; - } - - for (Bitboard b = 2; b < 256; ++b) - MSBTable[b] = MSBTable[b - 1] + !more_than_one(b); - - for (File f = FILE_A; f <= FILE_H; ++f) - FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB; - - for (Rank r = RANK_1; r <= RANK_8; ++r) - RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB; - - for (File f = FILE_A; f <= FILE_H; ++f) - AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0); - - for (Rank r = RANK_1; r < RANK_8; ++r) - InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]); - - for (Color c = WHITE; c <= BLACK; ++c) - for (Square s = SQ_A1; s <= SQ_H8; ++s) - { - ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)]; - PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)]; - PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s]; - } + SquareBB[s] = (1ULL << s); for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) - if (s1 != s2) { SquareDistance[s1][s2] = std::max(distance(s1, s2), distance(s1, s2)); - DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2; + DistanceRingBB[s1][SquareDistance[s1][s2]] |= s2; } int steps[][5] = { {}, { 7, 9 }, { 6, 10, 15, 17 }, {}, {}, {}, { 1, 7, 8, 9 } }; @@ -190,7 +97,7 @@ void Bitboards::init() { for (Square s = SQ_A1; s <= SQ_H8; ++s) for (int i = 0; steps[pt][i]; ++i) { - Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]); + Square to = s + Direction(c == WHITE ? steps[pt][i] : -steps[pt][i]); if (is_ok(to) && distance(s, to) < 3) { @@ -201,11 +108,11 @@ void Bitboards::init() { } } - Square RookDeltas[] = { NORTH, EAST, SOUTH, WEST }; - Square BishopDeltas[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; + Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST }; + Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; - init_magics(RookTable, RookMagics, RookDeltas, magic_index); - init_magics(BishopTable, BishopMagics, BishopDeltas, magic_index); + init_magics(RookTable, RookMagics, RookDirections); + init_magics(BishopTable, BishopMagics, BishopDirections); for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) { @@ -214,27 +121,25 @@ void Bitboards::init() { for (PieceType pt : { BISHOP, ROOK }) for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) - { - if (!(PseudoAttacks[pt][s1] & s2)) - continue; - - LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2; - BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]); - } + if (PseudoAttacks[pt][s1] & s2) + { + LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2; + BetweenBB[s1][s2] = attacks_bb(pt, s1, square_bb(s2)) & attacks_bb(pt, s2, square_bb(s1)); + } } } namespace { - Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) { + Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) { Bitboard attack = 0; for (int i = 0; i < 4; ++i) - for (Square s = sq + deltas[i]; - is_ok(s) && distance(s, s - deltas[i]) == 1; - s += deltas[i]) + for (Square s = sq + directions[i]; + is_ok(s) && distance(s, s - directions[i]) == 1; + s += directions[i]) { attack |= s; @@ -248,11 +153,12 @@ namespace { // init_magics() computes all rook and bishop attacks at startup. Magic // bitboards are used to look up attacks of sliding pieces. As a reference see - // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we - // use the so called "fancy" approach. + // www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so + // called "fancy" approach. - void init_magics(Bitboard table[], Magic magics[], Square deltas[], Fn index) { + void init_magics(Bitboard table[], Magic magics[], Direction directions[]) { + // Optimal PRNG seeds to pick the correct magics in the shortest time int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 }, { 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } }; @@ -270,7 +176,7 @@ namespace { // the number of 1s of the mask. Hence we deduce the size of the shift to // apply to the 64 or 32 bits word to get the index. Magic& m = magics[s]; - m.mask = sliding_attack(deltas, s, 0) & ~edges; + m.mask = sliding_attack(directions, s, 0) & ~edges; m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask); // Set the offset for the attacks table of the square. We have individual @@ -282,7 +188,7 @@ namespace { b = size = 0; do { occupancy[size] = b; - reference[size] = sliding_attack(deltas, s, b); + reference[size] = sliding_attack(directions, s, b); if (HasPext) m.attacks[pext(b, m.mask)] = reference[size]; @@ -311,7 +217,7 @@ namespace { // m.attacks[] after every failed attempt. for (++cnt, i = 0; i < size; ++i) { - unsigned idx = index(m, occupancy[i]); + unsigned idx = m.index(occupancy[i]); if (epoch[idx] < cnt) {