X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.h;h=142c4c5a397f85b5b9092b4692c374cd1c6a2f01;hp=54ed50538a2d3b960a37f48eb65a73ffca4e7ea3;hb=3e4dfb49a747be902d25ae06783f98ba29fb5030;hpb=3376c68f4bb83dc9fd874eb9d710dab09609ae54 diff --git a/src/bitboard.h b/src/bitboard.h index 54ed5053..142c4c5a 100644 --- a/src/bitboard.h +++ b/src/bitboard.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,208 +18,94 @@ along with this program. If not, see . */ - #if !defined(BITBOARD_H_INCLUDED) #define BITBOARD_H_INCLUDED -//// -//// Defines -//// - -// Comment following define if you prefer manually adjust -// platform macros defined below -#define AUTO_CONFIGURATION - -// Quiet a warning on Intel compiler -#if !defined(__SIZEOF_INT__ ) -#define __SIZEOF_INT__ 0 -#endif - -// Check for 64 bits for different compilers: Intel, MSVC and gcc -#if defined(__x86_64) || defined(_WIN64) || (__SIZEOF_INT__ > 4) -#define IS_64BIT -#endif - -#if !defined(AUTO_CONFIGURATION) || defined(IS_64BIT) - -//#define USE_COMPACT_ROOK_ATTACKS -//#define USE_32BIT_ATTACKS -#define USE_FOLDED_BITSCAN - -#else - -#define USE_32BIT_ATTACKS -#define USE_FOLDED_BITSCAN - -#endif - -//// -//// Includes -//// - -#include "direction.h" -#include "piece.h" -#include "square.h" #include "types.h" +namespace Bitboards { -//// -//// Types -//// - -typedef uint64_t Bitboard; - - -//// -//// Constants and variables -//// - -const Bitboard EmptyBoardBB = 0ULL; - -const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL; -const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL; -const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB }; - -const Bitboard FileABB = 0x0101010101010101ULL; -const Bitboard FileBBB = 0x0202020202020202ULL; -const Bitboard FileCBB = 0x0404040404040404ULL; -const Bitboard FileDBB = 0x0808080808080808ULL; -const Bitboard FileEBB = 0x1010101010101010ULL; -const Bitboard FileFBB = 0x2020202020202020ULL; -const Bitboard FileGBB = 0x4040404040404040ULL; -const Bitboard FileHBB = 0x8080808080808080ULL; - -const Bitboard FileBB[8] = { - FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB -}; - -const Bitboard NeighboringFilesBB[8] = { - FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB, - FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB -}; - -const Bitboard ThisAndNeighboringFilesBB[8] = { - FileABB|FileBBB, FileABB|FileBBB|FileCBB, - FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB, - FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB, - FileFBB|FileGBB|FileHBB, FileGBB|FileHBB -}; - -const Bitboard Rank1BB = 0xFFULL; -const Bitboard Rank2BB = 0xFF00ULL; -const Bitboard Rank3BB = 0xFF0000ULL; -const Bitboard Rank4BB = 0xFF000000ULL; -const Bitboard Rank5BB = 0xFF00000000ULL; -const Bitboard Rank6BB = 0xFF0000000000ULL; -const Bitboard Rank7BB = 0xFF000000000000ULL; -const Bitboard Rank8BB = 0xFF00000000000000ULL; +void init(); +void print(Bitboard b); -const Bitboard RankBB[8] = { - Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB -}; - -const Bitboard RelativeRankBB[2][8] = { - { Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB }, - { Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB } -}; - -const Bitboard InFrontBB[2][8] = { - { Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB, - Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB, - Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB, - Rank5BB | Rank6BB | Rank7BB | Rank8BB, - Rank6BB | Rank7BB | Rank8BB, - Rank7BB | Rank8BB, - Rank8BB, - EmptyBoardBB - }, - { EmptyBoardBB, - Rank1BB, - Rank2BB | Rank1BB, - Rank3BB | Rank2BB | Rank1BB, - Rank4BB | Rank3BB | Rank2BB | Rank1BB, - Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB, - Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB, - Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB - } -}; - -extern Bitboard SetMaskBB[65]; -extern Bitboard ClearMaskBB[65]; - -extern Bitboard StepAttackBB[16][64]; -extern Bitboard RayBB[64][8]; -extern Bitboard BetweenBB[64][64]; +} -extern Bitboard PassedPawnMask[2][64]; -extern Bitboard OutpostMask[2][64]; +namespace Bitbases { -#if defined(USE_COMPACT_ROOK_ATTACKS) +void init_kpk(); +bool probe_kpk(Square wksq, Square wpsq, Square bksq, Color us); -extern Bitboard RankAttacks[8][64], FileAttacks[8][64]; +} -#else +CACHE_LINE_ALIGNMENT -extern const uint64_t RMult[64]; -extern const int RShift[64]; -extern Bitboard RMask[64]; -extern int RAttackIndex[64]; -extern Bitboard RAttacks[0x19000]; +extern Bitboard RMasks[SQUARE_NB]; +extern Bitboard RMagics[SQUARE_NB]; +extern Bitboard* RAttacks[SQUARE_NB]; +extern unsigned RShifts[SQUARE_NB]; -#endif // defined(USE_COMPACT_ROOK_ATTACKS) +extern Bitboard BMasks[SQUARE_NB]; +extern Bitboard BMagics[SQUARE_NB]; +extern Bitboard* BAttacks[SQUARE_NB]; +extern unsigned BShifts[SQUARE_NB]; -extern const uint64_t BMult[64]; -extern const int BShift[64]; -extern Bitboard BMask[64]; -extern int BAttackIndex[64]; -extern Bitboard BAttacks[0x1480]; +extern Bitboard SquareBB[SQUARE_NB]; +extern Bitboard FileBB[FILE_NB]; +extern Bitboard RankBB[RANK_NB]; +extern Bitboard AdjacentFilesBB[FILE_NB]; +extern Bitboard ThisAndAdjacentFilesBB[FILE_NB]; +extern Bitboard InFrontBB[COLOR_NB][RANK_NB]; +extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB]; +extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; +extern Bitboard DistanceRingsBB[SQUARE_NB][8]; +extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; +extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; +extern Bitboard AttackSpanMask[COLOR_NB][SQUARE_NB]; +extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; -extern Bitboard BishopPseudoAttacks[64]; -extern Bitboard RookPseudoAttacks[64]; -extern Bitboard QueenPseudoAttacks[64]; +const Bitboard WhiteSquares = 0x55AA55AA55AA55AAULL; +const Bitboard BlackSquares = 0xAA55AA55AA55AA55ULL; +/// Overloads of bitwise operators between a Bitboard and a Square for testing +/// whether a given bit is set in a bitboard, and for setting and clearing bits. -//// -//// Inline functions -//// +inline Bitboard operator&(Bitboard b, Square s) { + return b & SquareBB[s]; +} -/// Functions for testing whether a given bit is set in a bitboard, and for -/// setting and clearing bits. +inline Bitboard& operator|=(Bitboard& b, Square s) { + return b |= SquareBB[s]; +} -inline Bitboard bit_is_set(Bitboard b, Square s) { - return b & SetMaskBB[s]; +inline Bitboard& operator^=(Bitboard& b, Square s) { + return b ^= SquareBB[s]; } -inline void set_bit(Bitboard *b, Square s) { - *b |= SetMaskBB[s]; +inline Bitboard operator|(Bitboard b, Square s) { + return b | SquareBB[s]; } -inline void clear_bit(Bitboard *b, Square s) { - *b &= ClearMaskBB[s]; +inline Bitboard operator^(Bitboard b, Square s) { + return b ^ SquareBB[s]; } -/// Functions used to update a bitboard after a move. This is faster -/// then calling a sequence of clear_bit() + set_bit() +/// more_than_one() returns true if in 'b' there is more than one bit set -inline Bitboard make_move_bb(Square from, Square to) { - return SetMaskBB[from] | SetMaskBB[to]; +inline bool more_than_one(Bitboard b) { + return b & (b - 1); } -inline void do_move_bb(Bitboard *b, Bitboard move_bb) { - *b ^= move_bb; -} -/// rank_bb() and file_bb() gives a bitboard containing all squares on a given -/// file or rank. It is also possible to pass a square as input to these -/// functions. +/// rank_bb() and file_bb() take a file or a square as input and return +/// a bitboard representing all squares on the given file or rank. inline Bitboard rank_bb(Rank r) { return RankBB[r]; } inline Bitboard rank_bb(Square s) { - return rank_bb(square_rank(s)); + return RankBB[rank_of(s)]; } inline Bitboard file_bb(File f) { @@ -227,43 +113,23 @@ inline Bitboard file_bb(File f) { } inline Bitboard file_bb(Square s) { - return file_bb(square_file(s)); -} - - -/// neighboring_files_bb takes a file or a square as input, and returns a -/// bitboard representing all squares on the neighboring files. - -inline Bitboard neighboring_files_bb(File f) { - return NeighboringFilesBB[f]; -} - -inline Bitboard neighboring_files_bb(Square s) { - return neighboring_files_bb(square_file(s)); + return FileBB[file_of(s)]; } -/// this_and_neighboring_files_bb takes a file or a square as input, and -/// returns a bitboard representing all squares on the given and neighboring -/// files. +/// adjacent_files_bb takes a file as input and returns a bitboard representing +/// all squares on the adjacent files. -inline Bitboard this_and_neighboring_files_bb(File f) { - return ThisAndNeighboringFilesBB[f]; -} - -inline Bitboard this_and_neighboring_files_bb(Square s) { - return this_and_neighboring_files_bb(square_file(s)); +inline Bitboard adjacent_files_bb(File f) { + return AdjacentFilesBB[f]; } -/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard -/// representing all squares on the given rank from the given color's point of -/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the -/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd -/// rank. +/// this_and_adjacent_files_bb takes a file as input and returns a bitboard +/// representing all squares on the given and adjacent files. -inline Bitboard relative_rank_bb(Color c, Rank r) { - return RelativeRankBB[c][r]; +inline Bitboard this_and_adjacent_files_bb(File f) { + return ThisAndAdjacentFilesBB[f]; } @@ -278,159 +144,154 @@ inline Bitboard in_front_bb(Color c, Rank r) { } inline Bitboard in_front_bb(Color c, Square s) { - return in_front_bb(c, square_rank(s)); + return InFrontBB[c][rank_of(s)]; } -/// behind_bb() takes a color and a rank or square as input, and returns a -/// bitboard representing all the squares on all ranks behind of the rank -/// (or square), from the given color's point of view. - -inline Bitboard behind_bb(Color c, Rank r) { - return InFrontBB[opposite_color(c)][r]; -} +/// between_bb returns a bitboard representing all squares between two squares. +/// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for +/// square d5 and e6 set. If s1 and s2 are not on the same line, file or diagonal, +/// 0 is returned. -inline Bitboard behind_bb(Color c, Square s) { - return in_front_bb(opposite_color(c), square_rank(s)); +inline Bitboard between_bb(Square s1, Square s2) { + return BetweenBB[s1][s2]; } -/// ray_bb() gives a bitboard representing all squares along the ray in a -/// given direction from a given square. +/// forward_bb takes a color and a square as input, and returns a bitboard +/// representing all squares along the line in front of the square, from the +/// point of view of the given color. Definition of the table is: +/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s) -inline Bitboard ray_bb(Square s, SignedDirection d) { - return RayBB[s][d]; +inline Bitboard forward_bb(Color c, Square s) { + return ForwardBB[c][s]; } -/// Functions for computing sliding attack bitboards. rook_attacks_bb(), -/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a -/// bitboard of occupied squares as input, and return a bitboard representing -/// all squares attacked by a rook, bishop or queen on the given square. - -#if defined(USE_COMPACT_ROOK_ATTACKS) - -inline Bitboard file_attacks_bb(Square s, Bitboard blockers) { - Bitboard b = (blockers >> square_file(s)) & 0x01010101010100ULL; - return - FileAttacks[square_rank(s)][(b*0xd6e8802041d0c441ULL)>>58] & file_bb(s); -} +/// passed_pawn_mask takes a color and a square as input, and returns a +/// bitboard mask which can be used to test if a pawn of the given color on +/// the given square is a passed pawn. Definition of the table is: +/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(s) -inline Bitboard rank_attacks_bb(Square s, Bitboard blockers) { - Bitboard b = (blockers >> ((s & 56) + 1)) & 63; - return RankAttacks[square_file(s)][b] & rank_bb(s); +inline Bitboard passed_pawn_mask(Color c, Square s) { + return PassedPawnMask[c][s]; } -inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) { - return file_attacks_bb(s, blockers) | rank_attacks_bb(s, blockers); -} -#elif defined(USE_32BIT_ATTACKS) +/// attack_span_mask takes a color and a square as input, and returns a bitboard +/// representing all squares that can be attacked by a pawn of the given color +/// when it moves along its file starting from the given square. Definition is: +/// AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(s); -inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) { - Bitboard b = blockers & RMask[s]; - return RAttacks[RAttackIndex[s] + - (unsigned(int(b) * int(RMult[s]) ^ - int(b >> 32) * int(RMult[s] >> 32)) - >> RShift[s])]; +inline Bitboard attack_span_mask(Color c, Square s) { + return AttackSpanMask[c][s]; } -#else -inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) { - Bitboard b = blockers & RMask[s]; - return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])]; +/// squares_aligned returns true if the squares s1, s2 and s3 are aligned +/// either on a straight or on a diagonal line. + +inline bool squares_aligned(Square s1, Square s2, Square s3) { + return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3]) + & ( SquareBB[s1] | SquareBB[s2] | SquareBB[s3]); } -#endif -#if defined(USE_32BIT_ATTACKS) +/// same_color_squares() returns a bitboard representing all squares with +/// the same color of the given square. -inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) { - Bitboard b = blockers & BMask[s]; - return BAttacks[BAttackIndex[s] + - (unsigned(int(b) * int(BMult[s]) ^ - int(b >> 32) * int(BMult[s] >> 32)) - >> BShift[s])]; +inline Bitboard same_color_squares(Square s) { + return Bitboard(0xAA55AA55AA55AA55ULL) & s ? 0xAA55AA55AA55AA55ULL + : ~0xAA55AA55AA55AA55ULL; } -#else // defined(USE_32BIT_ATTACKS) -inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) { - Bitboard b = blockers & BMask[s]; - return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])]; -} +/// Functions for computing sliding attack bitboards. Function attacks_bb() takes +/// a square and a bitboard of occupied squares as input, and returns a bitboard +/// representing all squares attacked by Pt (bishop or rook) on the given square. +template +FORCE_INLINE unsigned magic_index(Square s, Bitboard occ) { -#endif // defined(USE_32BIT_ATTACKS) - -inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) { - return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers); -} + Bitboard* const Masks = Pt == ROOK ? RMasks : BMasks; + Bitboard* const Magics = Pt == ROOK ? RMagics : BMagics; + unsigned* const Shifts = Pt == ROOK ? RShifts : BShifts; + if (Is64Bit) + return unsigned(((occ & Masks[s]) * Magics[s]) >> Shifts[s]); -/// squares_between returns a bitboard representing all squares between -/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a -/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not -/// on the same line, file or diagonal, EmptyBoardBB is returned. + unsigned lo = unsigned(occ) & unsigned(Masks[s]); + unsigned hi = unsigned(occ >> 32) & unsigned(Masks[s] >> 32); + return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s]; +} -inline Bitboard squares_between(Square s1, Square s2) { - return BetweenBB[s1][s2]; +template +inline Bitboard attacks_bb(Square s, Bitboard occ) { + return (Pt == ROOK ? RAttacks : BAttacks)[s][magic_index(s, occ)]; } -/// squares_in_front_of takes a color and a square as input, and returns a -/// bitboard representing all squares along the line in front of the square, -/// from the point of view of the given color. For instance, -/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares -/// e3, e2 and e1 set. +/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard. +/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard. -inline Bitboard squares_in_front_of(Color c, Square s) { - return in_front_bb(c, s) & file_bb(s); -} +#if defined(USE_BSFQ) +# if defined(_MSC_VER) && !defined(__INTEL_COMPILER) -/// squares_behind is similar to squares_in_front, but returns the squares -/// behind the square instead of in front of the square. +FORCE_INLINE Square lsb(Bitboard b) { + unsigned long index; + _BitScanForward64(&index, b); + return (Square) index; +} -inline Bitboard squares_behind(Color c, Square s) { - return in_front_bb(opposite_color(c), s) & file_bb(s); +FORCE_INLINE Square msb(Bitboard b) { + unsigned long index; + _BitScanReverse64(&index, b); + return (Square) index; } +# elif defined(__arm__) -/// passed_pawn_mask takes a color and a square as input, and returns a -/// bitboard mask which can be used to test if a pawn of the given color on -/// the given square is a passed pawn. +FORCE_INLINE int lsb32(uint32_t v) { + __asm__("rbit %0, %1" : "=r"(v) : "r"(v)); + return __builtin_clz(v); +} -inline Bitboard passed_pawn_mask(Color c, Square s) { - return PassedPawnMask[c][s]; +FORCE_INLINE Square msb(Bitboard b) { + return (Square) (63 - __builtin_clzll(b)); } +FORCE_INLINE Square lsb(Bitboard b) { + return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32))); +} -/// outpost_mask takes a color and a square as input, and returns a bitboard -/// mask which can be used to test whether a piece on the square can possibly -/// be driven away by an enemy pawn. +# else -inline Bitboard outpost_mask(Color c, Square s) { - return OutpostMask[c][s]; +FORCE_INLINE Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen + Bitboard index; + __asm__("bsfq %1, %0": "=r"(index): "rm"(b) ); + return (Square) index; } +FORCE_INLINE Square msb(Bitboard b) { + Bitboard index; + __asm__("bsrq %1, %0": "=r"(index): "rm"(b) ); + return (Square) index; +} -/// isolated_pawn_mask takes a square as input, and returns a bitboard mask -/// which can be used to test whether a pawn on the given square is isolated. +# endif -inline Bitboard isolated_pawn_mask(Square s) { - return neighboring_files_bb(s); +FORCE_INLINE Square pop_lsb(Bitboard* b) { + const Square s = lsb(*b); + *b &= *b - 1; + return s; } +#else // if !defined(USE_BSFQ) -//// -//// Prototypes -//// - -extern void print_bitboard(Bitboard b); -extern void init_bitboards(); -extern Square first_1(Bitboard b); -extern Square pop_1st_bit(Bitboard *b); +extern Square msb(Bitboard b); +extern Square lsb(Bitboard b); +extern Square pop_lsb(Bitboard* b); +#endif #endif // !defined(BITBOARD_H_INCLUDED)