X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.h;h=3afbeedfbab42ee086000de51a4964350b34bea5;hp=7a39a5009c5571ccf0ef68b5d90792acc353de9b;hb=49e110c52b19f5c99954d4797b8e991b0b60007c;hpb=7b4b65d7a95b3c8b40a11fe5b3efe959d5129008 diff --git a/src/bitboard.h b/src/bitboard.h index 7a39a500..3afbeedf 100644 --- a/src/bitboard.h +++ b/src/bitboard.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,36 +18,71 @@ along with this program. If not, see . */ -#if !defined(BITBOARD_H_INCLUDED) +#ifndef BITBOARD_H_INCLUDED #define BITBOARD_H_INCLUDED #include "types.h" -CACHE_LINE_ALIGNMENT +namespace Bitboards { + +void init(); +void print(Bitboard b); + +} + +namespace Bitbases { -extern Bitboard RMasks[64]; -extern Bitboard RMagics[64]; -extern Bitboard* RAttacks[64]; -extern unsigned RShifts[64]; - -extern Bitboard BMasks[64]; -extern Bitboard BMagics[64]; -extern Bitboard* BAttacks[64]; -extern unsigned BShifts[64]; - -extern Bitboard SquareBB[64]; -extern Bitboard FileBB[8]; -extern Bitboard RankBB[8]; -extern Bitboard AdjacentFilesBB[8]; -extern Bitboard ThisAndAdjacentFilesBB[8]; -extern Bitboard InFrontBB[2][8]; -extern Bitboard StepAttacksBB[16][64]; -extern Bitboard BetweenBB[64][64]; -extern Bitboard SquaresInFrontMask[2][64]; -extern Bitboard PassedPawnMask[2][64]; -extern Bitboard AttackSpanMask[2][64]; -extern Bitboard PseudoAttacks[6][64]; +void init_kpk(); +bool probe_kpk(Square wksq, Square wpsq, Square bksq, Color us); +} + +const Bitboard FileABB = 0x0101010101010101ULL; +const Bitboard FileBBB = FileABB << 1; +const Bitboard FileCBB = FileABB << 2; +const Bitboard FileDBB = FileABB << 3; +const Bitboard FileEBB = FileABB << 4; +const Bitboard FileFBB = FileABB << 5; +const Bitboard FileGBB = FileABB << 6; +const Bitboard FileHBB = FileABB << 7; + +const Bitboard Rank1BB = 0xFF; +const Bitboard Rank2BB = Rank1BB << (8 * 1); +const Bitboard Rank3BB = Rank1BB << (8 * 2); +const Bitboard Rank4BB = Rank1BB << (8 * 3); +const Bitboard Rank5BB = Rank1BB << (8 * 4); +const Bitboard Rank6BB = Rank1BB << (8 * 5); +const Bitboard Rank7BB = Rank1BB << (8 * 6); +const Bitboard Rank8BB = Rank1BB << (8 * 7); + +CACHE_LINE_ALIGNMENT + +extern Bitboard RMasks[SQUARE_NB]; +extern Bitboard RMagics[SQUARE_NB]; +extern Bitboard* RAttacks[SQUARE_NB]; +extern unsigned RShifts[SQUARE_NB]; + +extern Bitboard BMasks[SQUARE_NB]; +extern Bitboard BMagics[SQUARE_NB]; +extern Bitboard* BAttacks[SQUARE_NB]; +extern unsigned BShifts[SQUARE_NB]; + +extern Bitboard SquareBB[SQUARE_NB]; +extern Bitboard FileBB[FILE_NB]; +extern Bitboard RankBB[RANK_NB]; +extern Bitboard AdjacentFilesBB[FILE_NB]; +extern Bitboard InFrontBB[COLOR_NB][RANK_NB]; +extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB]; +extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; +extern Bitboard DistanceRingsBB[SQUARE_NB][8]; +extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; +extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; +extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; +extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; + +extern int SquareDistance[SQUARE_NB][SQUARE_NB]; + +const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL; /// Overloads of bitwise operators between a Bitboard and a Square for testing /// whether a given bit is set in a bitboard, and for setting and clearing bits. @@ -57,11 +92,47 @@ inline Bitboard operator&(Bitboard b, Square s) { } inline Bitboard& operator|=(Bitboard& b, Square s) { - return b |= SquareBB[s], b; + return b |= SquareBB[s]; } inline Bitboard& operator^=(Bitboard& b, Square s) { - return b ^= SquareBB[s], b; + return b ^= SquareBB[s]; +} + +inline Bitboard operator|(Bitboard b, Square s) { + return b | SquareBB[s]; +} + +inline Bitboard operator^(Bitboard b, Square s) { + return b ^ SquareBB[s]; +} + +inline bool more_than_one(Bitboard b) { + return b & (b - 1); +} + +inline int square_distance(Square s1, Square s2) { + return SquareDistance[s1][s2]; +} + +inline int file_distance(Square s1, Square s2) { + return abs(file_of(s1) - file_of(s2)); +} + +inline int rank_distance(Square s1, Square s2) { + return abs(rank_of(s1) - rank_of(s2)); +} + + +/// shift_bb() moves bitboard one step along direction Delta. Mainly for pawns. + +template +inline Bitboard shift_bb(Bitboard b) { + + return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8 + : Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7 + : Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9 + : 0; } @@ -85,7 +156,7 @@ inline Bitboard file_bb(Square s) { } -/// adjacent_files_bb takes a file as input and returns a bitboard representing +/// adjacent_files_bb() takes a file as input and returns a bitboard representing /// all squares on the adjacent files. inline Bitboard adjacent_files_bb(File f) { @@ -93,26 +164,70 @@ inline Bitboard adjacent_files_bb(File f) { } -/// this_and_adjacent_files_bb takes a file as input and returns a bitboard -/// representing all squares on the given and adjacent files. +/// in_front_bb() takes a color and a rank as input, and returns a bitboard +/// representing all the squares on all ranks in front of the rank, from the +/// given color's point of view. For instance, in_front_bb(BLACK, RANK_3) will +/// give all squares on ranks 1 and 2. -inline Bitboard this_and_adjacent_files_bb(File f) { - return ThisAndAdjacentFilesBB[f]; +inline Bitboard in_front_bb(Color c, Rank r) { + return InFrontBB[c][r]; } -/// in_front_bb() takes a color and a rank or square as input, and returns a -/// bitboard representing all the squares on all ranks in front of the rank -/// (or square), from the given color's point of view. For instance, -/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while -/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2. +/// between_bb() returns a bitboard representing all squares between two squares. +/// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for +/// square d5 and e6 set. If s1 and s2 are not on the same line, file or diagonal, +/// 0 is returned. -inline Bitboard in_front_bb(Color c, Rank r) { - return InFrontBB[c][r]; +inline Bitboard between_bb(Square s1, Square s2) { + return BetweenBB[s1][s2]; } -inline Bitboard in_front_bb(Color c, Square s) { - return InFrontBB[c][rank_of(s)]; + +/// forward_bb() takes a color and a square as input, and returns a bitboard +/// representing all squares along the line in front of the square, from the +/// point of view of the given color. Definition of the table is: +/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s) + +inline Bitboard forward_bb(Color c, Square s) { + return ForwardBB[c][s]; +} + + +/// pawn_attack_span() takes a color and a square as input, and returns a bitboard +/// representing all squares that can be attacked by a pawn of the given color +/// when it moves along its file starting from the given square. Definition is: +/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s); + +inline Bitboard pawn_attack_span(Color c, Square s) { + return PawnAttackSpan[c][s]; +} + + +/// passed_pawn_mask() takes a color and a square as input, and returns a +/// bitboard mask which can be used to test if a pawn of the given color on +/// the given square is a passed pawn. Definition of the table is: +/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s) + +inline Bitboard passed_pawn_mask(Color c, Square s) { + return PassedPawnMask[c][s]; +} + + +/// squares_of_color() returns a bitboard representing all squares with the same +/// color of the given square. + +inline Bitboard squares_of_color(Square s) { + return DarkSquares & s ? DarkSquares : ~DarkSquares; +} + + +/// squares_aligned() returns true if the squares s1, s2 and s3 are aligned +/// either on a straight or on a diagonal line. + +inline bool squares_aligned(Square s1, Square s2, Square s3) { + return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3]) + & ( SquareBB[s1] | SquareBB[s2] | SquareBB[s3]); } @@ -136,106 +251,78 @@ FORCE_INLINE unsigned magic_index(Square s, Bitboard occ) { template inline Bitboard attacks_bb(Square s, Bitboard occ) { - Bitboard** const Attacks = Pt == ROOK ? RAttacks : BAttacks; - return Attacks[s][magic_index(s, occ)]; + return (Pt == ROOK ? RAttacks : BAttacks)[s][magic_index(s, occ)]; } -/// squares_between returns a bitboard representing all squares between -/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a -/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not -/// on the same line, file or diagonal, EmptyBoardBB is returned. +/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard. +/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard. -inline Bitboard squares_between(Square s1, Square s2) { - return BetweenBB[s1][s2]; -} +#ifdef USE_BSFQ +# if defined(_MSC_VER) && !defined(__INTEL_COMPILER) -/// squares_in_front_of takes a color and a square as input, and returns a -/// bitboard representing all squares along the line in front of the square, -/// from the point of view of the given color. Definition of the table is: -/// SquaresInFrontOf[c][s] = in_front_bb(c, s) & file_bb(s) - -inline Bitboard squares_in_front_of(Color c, Square s) { - return SquaresInFrontMask[c][s]; +FORCE_INLINE Square lsb(Bitboard b) { + unsigned long index; + _BitScanForward64(&index, b); + return (Square) index; } - -/// passed_pawn_mask takes a color and a square as input, and returns a -/// bitboard mask which can be used to test if a pawn of the given color on -/// the given square is a passed pawn. Definition of the table is: -/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(s) - -inline Bitboard passed_pawn_mask(Color c, Square s) { - return PassedPawnMask[c][s]; +FORCE_INLINE Square msb(Bitboard b) { + unsigned long index; + _BitScanReverse64(&index, b); + return (Square) index; } +# elif defined(__arm__) -/// attack_span_mask takes a color and a square as input, and returns a bitboard -/// representing all squares that can be attacked by a pawn of the given color -/// when it moves along its file starting from the given square. Definition is: -/// AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(s); - -inline Bitboard attack_span_mask(Color c, Square s) { - return AttackSpanMask[c][s]; +FORCE_INLINE int lsb32(uint32_t v) { + __asm__("rbit %0, %1" : "=r"(v) : "r"(v)); + return __builtin_clz(v); } - -/// squares_aligned returns true if the squares s1, s2 and s3 are aligned -/// either on a straight or on a diagonal line. - -inline bool squares_aligned(Square s1, Square s2, Square s3) { - return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3]) - & ( SquareBB[s1] | SquareBB[s2] | SquareBB[s3]); +FORCE_INLINE Square msb(Bitboard b) { + return (Square) (63 - __builtin_clzll(b)); } - -/// same_color_squares() returns a bitboard representing all squares with -/// the same color of the given square. - -inline Bitboard same_color_squares(Square s) { - return Bitboard(0xAA55AA55AA55AA55ULL) & s ? 0xAA55AA55AA55AA55ULL - : ~0xAA55AA55AA55AA55ULL; +FORCE_INLINE Square lsb(Bitboard b) { + return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32))); } +# else -/// first_1() finds the least significant nonzero bit in a nonzero bitboard. -/// pop_1st_bit() finds and clears the least significant nonzero bit in a -/// nonzero bitboard. - -#if defined(USE_BSFQ) - -#if defined(_MSC_VER) && !defined(__INTEL_COMPILER) - -FORCE_INLINE Square first_1(Bitboard b) { - unsigned long index; - _BitScanForward64(&index, b); - return (Square) index; +FORCE_INLINE Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen + Bitboard index; + __asm__("bsfq %1, %0": "=r"(index): "rm"(b) ); + return (Square) index; } -#else -FORCE_INLINE Square first_1(Bitboard b) { // Assembly code by Heinz van Saanen - Bitboard dummy; - __asm__("bsfq %1, %0": "=r"(dummy): "rm"(b) ); - return (Square) dummy; +FORCE_INLINE Square msb(Bitboard b) { + Bitboard index; + __asm__("bsrq %1, %0": "=r"(index): "rm"(b) ); + return (Square) index; } -#endif -FORCE_INLINE Square pop_1st_bit(Bitboard* b) { - const Square s = first_1(*b); - *b &= ~(1ULL<