X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.h;h=529e3dfe5f44e31e18099dfa85e372a11e31c76e;hp=4aecf418a67b85db7510086cb39be5d47a28f2d1;hb=ddcbacd04d1c860e808202ce8c1206c8acdca627;hpb=3f1bc9e01301d617f530b05207c4067df92543f0 diff --git a/src/bitboard.h b/src/bitboard.h index 4aecf418..529e3dfe 100644 --- a/src/bitboard.h +++ b/src/bitboard.h @@ -2,13 +2,13 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the @@ -39,164 +39,203 @@ const std::string pretty(Bitboard b); } -const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL; - -const Bitboard FileABB = 0x0101010101010101ULL; -const Bitboard FileBBB = FileABB << 1; -const Bitboard FileCBB = FileABB << 2; -const Bitboard FileDBB = FileABB << 3; -const Bitboard FileEBB = FileABB << 4; -const Bitboard FileFBB = FileABB << 5; -const Bitboard FileGBB = FileABB << 6; -const Bitboard FileHBB = FileABB << 7; - -const Bitboard Rank1BB = 0xFF; -const Bitboard Rank2BB = Rank1BB << (8 * 1); -const Bitboard Rank3BB = Rank1BB << (8 * 2); -const Bitboard Rank4BB = Rank1BB << (8 * 3); -const Bitboard Rank5BB = Rank1BB << (8 * 4); -const Bitboard Rank6BB = Rank1BB << (8 * 5); -const Bitboard Rank7BB = Rank1BB << (8 * 6); -const Bitboard Rank8BB = Rank1BB << (8 * 7); - -extern int SquareDistance[SQUARE_NB][SQUARE_NB]; - -extern Bitboard RookMasks [SQUARE_NB]; -extern Bitboard RookMagics [SQUARE_NB]; -extern Bitboard* RookAttacks[SQUARE_NB]; -extern unsigned RookShifts [SQUARE_NB]; - -extern Bitboard BishopMasks [SQUARE_NB]; -extern Bitboard BishopMagics [SQUARE_NB]; -extern Bitboard* BishopAttacks[SQUARE_NB]; -extern unsigned BishopShifts [SQUARE_NB]; +constexpr Bitboard AllSquares = ~Bitboard(0); +constexpr Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL; + +constexpr Bitboard FileABB = 0x0101010101010101ULL; +constexpr Bitboard FileBBB = FileABB << 1; +constexpr Bitboard FileCBB = FileABB << 2; +constexpr Bitboard FileDBB = FileABB << 3; +constexpr Bitboard FileEBB = FileABB << 4; +constexpr Bitboard FileFBB = FileABB << 5; +constexpr Bitboard FileGBB = FileABB << 6; +constexpr Bitboard FileHBB = FileABB << 7; + +constexpr Bitboard Rank1BB = 0xFF; +constexpr Bitboard Rank2BB = Rank1BB << (8 * 1); +constexpr Bitboard Rank3BB = Rank1BB << (8 * 2); +constexpr Bitboard Rank4BB = Rank1BB << (8 * 3); +constexpr Bitboard Rank5BB = Rank1BB << (8 * 4); +constexpr Bitboard Rank6BB = Rank1BB << (8 * 5); +constexpr Bitboard Rank7BB = Rank1BB << (8 * 6); +constexpr Bitboard Rank8BB = Rank1BB << (8 * 7); + +constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; +constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; +constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB; +constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB); + +constexpr Bitboard KingFlank[FILE_NB] = { + QueenSide ^ FileDBB, QueenSide, QueenSide, + CenterFiles, CenterFiles, + KingSide, KingSide, KingSide ^ FileEBB +}; + +extern uint8_t PopCnt16[1 << 16]; +extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB]; extern Bitboard SquareBB[SQUARE_NB]; -extern Bitboard FileBB[FILE_NB]; -extern Bitboard RankBB[RANK_NB]; -extern Bitboard AdjacentFilesBB[FILE_NB]; -extern Bitboard InFrontBB[COLOR_NB][RANK_NB]; -extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB]; -extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; extern Bitboard LineBB[SQUARE_NB][SQUARE_NB]; -extern Bitboard DistanceRingBB[SQUARE_NB][8]; -extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; -extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; -extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; +extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB]; -/// Overloads of bitwise operators between a Bitboard and a Square for testing -/// whether a given bit is set in a bitboard, and for setting and clearing bits. +/// Magic holds all magic bitboards relevant data for a single square +struct Magic { + Bitboard mask; + Bitboard magic; + Bitboard* attacks; + unsigned shift; -inline Bitboard operator&(Bitboard b, Square s) { - return b & SquareBB[s]; -} + // Compute the attack's index using the 'magic bitboards' approach + unsigned index(Bitboard occupied) const { -inline Bitboard operator|(Bitboard b, Square s) { - return b | SquareBB[s]; -} + if (HasPext) + return unsigned(pext(occupied, mask)); -inline Bitboard operator^(Bitboard b, Square s) { - return b ^ SquareBB[s]; -} + if (Is64Bit) + return unsigned(((occupied & mask) * magic) >> shift); -inline Bitboard& operator|=(Bitboard& b, Square s) { - return b |= SquareBB[s]; -} + unsigned lo = unsigned(occupied) & unsigned(mask); + unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32); + return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift; + } +}; + +extern Magic RookMagics[SQUARE_NB]; +extern Magic BishopMagics[SQUARE_NB]; -inline Bitboard& operator^=(Bitboard& b, Square s) { - return b ^= SquareBB[s]; +inline Bitboard square_bb(Square s) { + assert(s >= SQ_A1 && s <= SQ_H8); + return SquareBB[s]; } -inline bool more_than_one(Bitboard b) { +/// Overloads of bitwise operators between a Bitboard and a Square for testing +/// whether a given bit is set in a bitboard, and for setting and clearing bits. + +inline Bitboard operator&( Bitboard b, Square s) { return b & square_bb(s); } +inline Bitboard operator|( Bitboard b, Square s) { return b | square_bb(s); } +inline Bitboard operator^( Bitboard b, Square s) { return b ^ square_bb(s); } +inline Bitboard& operator|=(Bitboard& b, Square s) { return b |= square_bb(s); } +inline Bitboard& operator^=(Bitboard& b, Square s) { return b ^= square_bb(s); } + +inline Bitboard operator&(Square s, Bitboard b) { return b & s; } +inline Bitboard operator|(Square s, Bitboard b) { return b | s; } +inline Bitboard operator^(Square s, Bitboard b) { return b ^ s; } + +inline Bitboard operator|(Square s, Square s2) { return square_bb(s) | square_bb(s2); } + +constexpr bool more_than_one(Bitboard b) { return b & (b - 1); } +constexpr bool opposite_colors(Square s1, Square s2) { + return (s1 + rank_of(s1) + s2 + rank_of(s2)) & 1; +} + /// rank_bb() and file_bb() return a bitboard representing all the squares on /// the given file or rank. inline Bitboard rank_bb(Rank r) { - return RankBB[r]; + return Rank1BB << (8 * r); } inline Bitboard rank_bb(Square s) { - return RankBB[rank_of(s)]; + return rank_bb(rank_of(s)); } inline Bitboard file_bb(File f) { - return FileBB[f]; + return FileABB << f; } inline Bitboard file_bb(Square s) { - return FileBB[file_of(s)]; + return file_bb(file_of(s)); } -/// shift_bb() moves a bitboard one step along direction Delta. Mainly for pawns +/// shift() moves a bitboard one or two steps as specified by the direction D -template -inline Bitboard shift_bb(Bitboard b) { - return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8 - : Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7 - : Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9 +template +constexpr Bitboard shift(Bitboard b) { + return D == NORTH ? b << 8 : D == SOUTH ? b >> 8 + : D == NORTH+NORTH? b <<16 : D == SOUTH+SOUTH? b >>16 + : D == EAST ? (b & ~FileHBB) << 1 : D == WEST ? (b & ~FileABB) >> 1 + : D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == NORTH_WEST ? (b & ~FileABB) << 7 + : D == SOUTH_EAST ? (b & ~FileHBB) >> 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9 : 0; } +/// pawn_attacks_bb() returns the squares attacked by pawns of the given color +/// from the squares in the given bitboard. + +template +constexpr Bitboard pawn_attacks_bb(Bitboard b) { + return C == WHITE ? shift(b) | shift(b) + : shift(b) | shift(b); +} + + +/// pawn_double_attacks_bb() returns the squares doubly attacked by pawns of the +/// given color from the squares in the given bitboard. + +template +constexpr Bitboard pawn_double_attacks_bb(Bitboard b) { + return C == WHITE ? shift(b) & shift(b) + : shift(b) & shift(b); +} + + /// adjacent_files_bb() returns a bitboard representing all the squares on the /// adjacent files of the given one. -inline Bitboard adjacent_files_bb(File f) { - return AdjacentFilesBB[f]; +inline Bitboard adjacent_files_bb(Square s) { + return shift(file_bb(s)) | shift(file_bb(s)); } -/// between_bb() returns a bitboard representing all the squares between the two -/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with -/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file -/// or diagonal, 0 is returned. +/// between_bb() returns squares that are linearly between the given squares +/// If the given squares are not on a same file/rank/diagonal, return 0. inline Bitboard between_bb(Square s1, Square s2) { - return BetweenBB[s1][s2]; + Bitboard b = LineBB[s1][s2] & ((AllSquares << s1) ^ (AllSquares << s2)); + return b & (b - 1); //exclude lsb } -/// in_front_bb() returns a bitboard representing all the squares on all the ranks -/// in front of the given one, from the point of view of the given color. For -/// instance, in_front_bb(BLACK, RANK_3) will return the squares on ranks 1 and 2. +/// forward_ranks_bb() returns a bitboard representing the squares on the ranks +/// in front of the given one, from the point of view of the given color. For instance, +/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2. -inline Bitboard in_front_bb(Color c, Rank r) { - return InFrontBB[c][r]; +inline Bitboard forward_ranks_bb(Color c, Square s) { + return c == WHITE ? ~Rank1BB << 8 * (rank_of(s) - RANK_1) + : ~Rank8BB >> 8 * (RANK_8 - rank_of(s)); } -/// forward_bb() returns a bitboard representing all the squares along the line -/// in front of the given one, from the point of view of the given color: -/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s) +/// forward_file_bb() returns a bitboard representing all the squares along the +/// line in front of the given one, from the point of view of the given color. -inline Bitboard forward_bb(Color c, Square s) { - return ForwardBB[c][s]; +inline Bitboard forward_file_bb(Color c, Square s) { + return forward_ranks_bb(c, s) & file_bb(s); } -/// pawn_attack_span() returns a bitboard representing all the squares that can be -/// attacked by a pawn of the given color when it moves along its file, starting -/// from the given square: -/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s); +/// pawn_attack_span() returns a bitboard representing all the squares that can +/// be attacked by a pawn of the given color when it moves along its file, +/// starting from the given square. inline Bitboard pawn_attack_span(Color c, Square s) { - return PawnAttackSpan[c][s]; + return forward_ranks_bb(c, s) & adjacent_files_bb(s); } -/// passed_pawn_mask() returns a bitboard mask which can be used to test if a -/// pawn of the given color and on the given square is a passed pawn: -/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s) +/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of +/// the given color and on the given square is a passed pawn. -inline Bitboard passed_pawn_mask(Color c, Square s) { - return PassedPawnMask[c][s]; +inline Bitboard passed_pawn_span(Color c, Square s) { + return forward_ranks_bb(c, s) & (adjacent_files_bb(s) | file_bb(s)); } @@ -209,107 +248,126 @@ inline bool aligned(Square s1, Square s2, Square s3) { /// distance() functions return the distance between x and y, defined as the -/// number of steps for a king in x to reach y. Works with squares, ranks, files. +/// number of steps for a king in x to reach y. -template inline int distance(T x, T y) { return x < y ? y - x : x - y; } +template inline int distance(Square x, Square y); +template<> inline int distance(Square x, Square y) { return std::abs(file_of(x) - file_of(y)); } +template<> inline int distance(Square x, Square y) { return std::abs(rank_of(x) - rank_of(y)); } template<> inline int distance(Square x, Square y) { return SquareDistance[x][y]; } -template inline int distance(T2 x, T2 y); -template<> inline int distance(Square x, Square y) { return distance(file_of(x), file_of(y)); } -template<> inline int distance(Square x, Square y) { return distance(rank_of(x), rank_of(y)); } - +inline File edge_distance(File f) { return std::min(f, File(FILE_H - f)); } +inline Rank edge_distance(Rank r) { return std::min(r, Rank(RANK_8 - r)); } /// attacks_bb() returns a bitboard representing all the squares attacked by a -/// piece of type Pt (bishop or rook) placed on 's'. The helper magic_index() -/// looks up the index using the 'magic bitboards' approach. -template -inline unsigned magic_index(Square s, Bitboard occupied) { - - Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks; - Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics; - unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts; - - if (HasPext) - return unsigned(pext(occupied, Masks[s])); - - if (Is64Bit) - return unsigned(((occupied & Masks[s]) * Magics[s]) >> Shifts[s]); - - unsigned lo = unsigned(occupied) & unsigned(Masks[s]); - unsigned hi = unsigned(occupied >> 32) & unsigned(Masks[s] >> 32); - return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s]; -} +/// piece of type Pt (bishop or rook) placed on 's'. template inline Bitboard attacks_bb(Square s, Bitboard occupied) { - return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index(s, occupied)]; + + const Magic& m = Pt == ROOK ? RookMagics[s] : BishopMagics[s]; + return m.attacks[m.index(occupied)]; } -inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) { +inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) { - switch (type_of(pc)) + assert(pt != PAWN); + + switch (pt) { case BISHOP: return attacks_bb(s, occupied); - case ROOK : return attacks_bb(s, occupied); + case ROOK : return attacks_bb< ROOK>(s, occupied); case QUEEN : return attacks_bb(s, occupied) | attacks_bb(s, occupied); - default : return StepAttacksBB[pc][s]; + default : return PseudoAttacks[pt][s]; } } +/// popcount() counts the number of non-zero bits in a bitboard + +inline int popcount(Bitboard b) { + +#ifndef USE_POPCNT + + union { Bitboard bb; uint16_t u[4]; } v = { b }; + return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]]; + +#elif defined(_MSC_VER) || defined(__INTEL_COMPILER) + + return (int)_mm_popcnt_u64(b); + +#else // Assumed gcc or compatible compiler + + return __builtin_popcountll(b); + +#endif +} + + /// lsb() and msb() return the least/most significant bit in a non-zero bitboard -#ifdef USE_BSFQ +#if defined(__GNUC__) // GCC, Clang, ICC + +inline Square lsb(Bitboard b) { + assert(b); + return Square(__builtin_ctzll(b)); +} + +inline Square msb(Bitboard b) { + assert(b); + return Square(63 ^ __builtin_clzll(b)); +} + +#elif defined(_MSC_VER) // MSVC -# if defined(_MSC_VER) && !defined(__INTEL_COMPILER) +#ifdef _WIN64 // MSVC, WIN64 inline Square lsb(Bitboard b) { + assert(b); unsigned long idx; _BitScanForward64(&idx, b); return (Square) idx; } inline Square msb(Bitboard b) { + assert(b); unsigned long idx; _BitScanReverse64(&idx, b); return (Square) idx; } -# elif defined(__arm__) - -inline int lsb32(uint32_t v) { - __asm__("rbit %0, %1" : "=r"(v) : "r"(v)); - return __builtin_clz(v); -} - -inline Square msb(Bitboard b) { - return (Square) (63 - __builtin_clzll(b)); -} +#else // MSVC, WIN32 inline Square lsb(Bitboard b) { - return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32))); -} - -# else // Assumed gcc or compatible compiler + assert(b); + unsigned long idx; -inline Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen - Bitboard idx; - __asm__("bsfq %1, %0": "=r"(idx): "rm"(b) ); - return (Square) idx; + if (b & 0xffffffff) { + _BitScanForward(&idx, int32_t(b)); + return Square(idx); + } else { + _BitScanForward(&idx, int32_t(b >> 32)); + return Square(idx + 32); + } } inline Square msb(Bitboard b) { - Bitboard idx; - __asm__("bsrq %1, %0": "=r"(idx): "rm"(b) ); - return (Square) idx; + assert(b); + unsigned long idx; + + if (b >> 32) { + _BitScanReverse(&idx, int32_t(b >> 32)); + return Square(idx + 32); + } else { + _BitScanReverse(&idx, int32_t(b)); + return Square(idx); + } } -# endif +#endif -#else // ifdef(USE_BSFQ) +#else // Compiler is neither GCC nor MSVC compatible -Square lsb(Bitboard b); -Square msb(Bitboard b); +#error "Compiler not supported." #endif @@ -317,16 +375,18 @@ Square msb(Bitboard b); /// pop_lsb() finds and clears the least significant bit in a non-zero bitboard inline Square pop_lsb(Bitboard* b) { + assert(*b); const Square s = lsb(*b); *b &= *b - 1; return s; } -/// frontmost_sq() and backmost_sq() return the square corresponding to the -/// most/least advanced bit relative to the given color. - -inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); } -inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); } +/// frontmost_sq() returns the most advanced square for the given color, +/// requires a non-zero bitboard. +inline Square frontmost_sq(Color c, Bitboard b) { + assert(b); + return c == WHITE ? msb(b) : lsb(b); +} #endif // #ifndef BITBOARD_H_INCLUDED