X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.h;h=599d0120da852fb4b379d27430a3b174e8055537;hp=6b277cd5a703eeee500c416cf70ffa38c3d09704;hb=4dded4e72f9b9582db8adc9a478e9eda5841d8c5;hpb=b196af4dcdbd692c9165b65fe5f1204cb48ca56b diff --git a/src/bitboard.h b/src/bitboard.h index 6b277cd5..599d0120 100644 --- a/src/bitboard.h +++ b/src/bitboard.h @@ -26,7 +26,6 @@ //// Includes //// -#include "direction.h" #include "piece.h" #include "square.h" #include "types.h" @@ -38,7 +37,7 @@ const Bitboard EmptyBoardBB = 0; -const Bitboard FileABB = 0x0101010101010101; +const Bitboard FileABB = 0x0101010101010101ULL; const Bitboard FileBBB = FileABB << 1; const Bitboard FileCBB = FileABB << 2; const Bitboard FileDBB = FileABB << 3; @@ -68,7 +67,6 @@ extern Bitboard SetMaskBB[65]; extern Bitboard ClearMaskBB[65]; extern Bitboard StepAttackBB[16][64]; -extern Bitboard RayBB[64][8]; extern Bitboard BetweenBB[64][64]; extern Bitboard SquaresInFrontMask[2][64]; @@ -92,6 +90,7 @@ extern Bitboard RookPseudoAttacks[64]; extern Bitboard QueenPseudoAttacks[64]; extern uint8_t BitCount8Bit[256]; +extern int8_t DirectionTable[64][64]; //// @@ -209,14 +208,6 @@ inline Bitboard behind_bb(Color c, Square s) { } -/// ray_bb() gives a bitboard representing all squares along the ray in a -/// given direction from a given square. - -inline Bitboard ray_bb(Square s, SignedDirection d) { - return RayBB[s][d]; -} - - /// Functions for computing sliding attack bitboards. rook_attacks_bb(), /// bishop_attacks_bb() and queen_attacks_bb() all take a square and a /// bitboard of occupied squares as input, and return a bitboard representing @@ -307,6 +298,24 @@ inline Bitboard attack_span_mask(Color c, Square s) { } +/// squares_aligned returns true if the squares s1, s2 and s3 are aligned +/// either on a straight or on a diagonal line. + +inline bool squares_aligned(Square s1, Square s2, Square s3) { + return DirectionTable[s1][s2] != DELTA_NONE + && abs(DirectionTable[s1][s2]) == abs(DirectionTable[s2][s3]); +} + + +/// squares_straight_aligned returns true if the squares s1 and s2 are aligned +/// on a straight line, either veritical or horizontal. + +inline bool squares_straight_aligned(Square s1, Square s2) { + return abs(DirectionTable[s1][s2]) == DELTA_N + || abs(DirectionTable[s1][s2]) == DELTA_E; +} + + /// first_1() finds the least significant nonzero bit in a nonzero bitboard. /// pop_1st_bit() finds and clears the least significant nonzero bit in a /// nonzero bitboard.