X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.h;h=afeb40ec146f2af01d2626111fe19450148c90f3;hp=87628c0ce7b483c5f4cf9e75732aa40917a9e117;hb=4006f2c9132db034a27a94be33070d6aaab75b24;hpb=822695d4d3a9336dc54bfabd0996e75865358ae2 diff --git a/src/bitboard.h b/src/bitboard.h index 87628c0c..afeb40ec 100644 --- a/src/bitboard.h +++ b/src/bitboard.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -39,40 +39,43 @@ const std::string pretty(Bitboard b); } -const Bitboard AllSquares = ~Bitboard(0); -const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL; - -const Bitboard FileABB = 0x0101010101010101ULL; -const Bitboard FileBBB = FileABB << 1; -const Bitboard FileCBB = FileABB << 2; -const Bitboard FileDBB = FileABB << 3; -const Bitboard FileEBB = FileABB << 4; -const Bitboard FileFBB = FileABB << 5; -const Bitboard FileGBB = FileABB << 6; -const Bitboard FileHBB = FileABB << 7; - -const Bitboard Rank1BB = 0xFF; -const Bitboard Rank2BB = Rank1BB << (8 * 1); -const Bitboard Rank3BB = Rank1BB << (8 * 2); -const Bitboard Rank4BB = Rank1BB << (8 * 3); -const Bitboard Rank5BB = Rank1BB << (8 * 4); -const Bitboard Rank6BB = Rank1BB << (8 * 5); -const Bitboard Rank7BB = Rank1BB << (8 * 6); -const Bitboard Rank8BB = Rank1BB << (8 * 7); +constexpr Bitboard AllSquares = ~Bitboard(0); +constexpr Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL; + +constexpr Bitboard FileABB = 0x0101010101010101ULL; +constexpr Bitboard FileBBB = FileABB << 1; +constexpr Bitboard FileCBB = FileABB << 2; +constexpr Bitboard FileDBB = FileABB << 3; +constexpr Bitboard FileEBB = FileABB << 4; +constexpr Bitboard FileFBB = FileABB << 5; +constexpr Bitboard FileGBB = FileABB << 6; +constexpr Bitboard FileHBB = FileABB << 7; + +constexpr Bitboard Rank1BB = 0xFF; +constexpr Bitboard Rank2BB = Rank1BB << (8 * 1); +constexpr Bitboard Rank3BB = Rank1BB << (8 * 2); +constexpr Bitboard Rank4BB = Rank1BB << (8 * 3); +constexpr Bitboard Rank5BB = Rank1BB << (8 * 4); +constexpr Bitboard Rank6BB = Rank1BB << (8 * 5); +constexpr Bitboard Rank7BB = Rank1BB << (8 * 6); +constexpr Bitboard Rank8BB = Rank1BB << (8 * 7); + +constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; +constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; +constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB; +constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB); + +constexpr Bitboard KingFlank[FILE_NB] = { + QueenSide ^ FileDBB, QueenSide, QueenSide, + CenterFiles, CenterFiles, + KingSide, KingSide, KingSide ^ FileEBB +}; -extern int SquareDistance[SQUARE_NB][SQUARE_NB]; +extern uint8_t PopCnt16[1 << 16]; +extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB]; extern Bitboard SquareBB[SQUARE_NB]; -extern Bitboard FileBB[FILE_NB]; -extern Bitboard RankBB[RANK_NB]; -extern Bitboard AdjacentFilesBB[FILE_NB]; -extern Bitboard ForwardRanksBB[COLOR_NB][RANK_NB]; -extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; extern Bitboard LineBB[SQUARE_NB][SQUARE_NB]; -extern Bitboard DistanceRingBB[SQUARE_NB][8]; -extern Bitboard ForwardFileBB[COLOR_NB][SQUARE_NB]; -extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; -extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB]; @@ -102,117 +105,158 @@ struct Magic { extern Magic RookMagics[SQUARE_NB]; extern Magic BishopMagics[SQUARE_NB]; +inline Bitboard square_bb(Square s) { + assert(is_ok(s)); + return SquareBB[s]; +} + /// Overloads of bitwise operators between a Bitboard and a Square for testing /// whether a given bit is set in a bitboard, and for setting and clearing bits. -inline Bitboard operator&(Bitboard b, Square s) { - return b & SquareBB[s]; -} +inline Bitboard operator&( Bitboard b, Square s) { return b & square_bb(s); } +inline Bitboard operator|( Bitboard b, Square s) { return b | square_bb(s); } +inline Bitboard operator^( Bitboard b, Square s) { return b ^ square_bb(s); } +inline Bitboard& operator|=(Bitboard& b, Square s) { return b |= square_bb(s); } +inline Bitboard& operator^=(Bitboard& b, Square s) { return b ^= square_bb(s); } -inline Bitboard operator|(Bitboard b, Square s) { - return b | SquareBB[s]; -} +inline Bitboard operator&(Square s, Bitboard b) { return b & s; } +inline Bitboard operator|(Square s, Bitboard b) { return b | s; } +inline Bitboard operator^(Square s, Bitboard b) { return b ^ s; } -inline Bitboard operator^(Bitboard b, Square s) { - return b ^ SquareBB[s]; -} +inline Bitboard operator|(Square s1, Square s2) { return square_bb(s1) | s2; } -inline Bitboard& operator|=(Bitboard& b, Square s) { - return b |= SquareBB[s]; +constexpr bool more_than_one(Bitboard b) { + return b & (b - 1); } -inline Bitboard& operator^=(Bitboard& b, Square s) { - return b ^= SquareBB[s]; +constexpr bool opposite_colors(Square s1, Square s2) { + return (s1 + rank_of(s1) + s2 + rank_of(s2)) & 1; } -constexpr bool more_than_one(Bitboard b) { - return b & (b - 1); -} /// rank_bb() and file_bb() return a bitboard representing all the squares on /// the given file or rank. -inline Bitboard rank_bb(Rank r) { - return RankBB[r]; +constexpr Bitboard rank_bb(Rank r) { + return Rank1BB << (8 * r); } -inline Bitboard rank_bb(Square s) { - return RankBB[rank_of(s)]; +constexpr Bitboard rank_bb(Square s) { + return rank_bb(rank_of(s)); } -inline Bitboard file_bb(File f) { - return FileBB[f]; +constexpr Bitboard file_bb(File f) { + return FileABB << f; } -inline Bitboard file_bb(Square s) { - return FileBB[file_of(s)]; +constexpr Bitboard file_bb(Square s) { + return file_bb(file_of(s)); } -/// shift() moves a bitboard one step along direction D. Mainly for pawns +/// shift() moves a bitboard one or two steps as specified by the direction D template constexpr Bitboard shift(Bitboard b) { return D == NORTH ? b << 8 : D == SOUTH ? b >> 8 - : D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == SOUTH_EAST ? (b & ~FileHBB) >> 7 - : D == NORTH_WEST ? (b & ~FileABB) << 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9 + : D == NORTH+NORTH? b <<16 : D == SOUTH+SOUTH? b >>16 + : D == EAST ? (b & ~FileHBB) << 1 : D == WEST ? (b & ~FileABB) >> 1 + : D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == NORTH_WEST ? (b & ~FileABB) << 7 + : D == SOUTH_EAST ? (b & ~FileHBB) >> 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9 : 0; } +/// pawn_attacks_bb() returns the squares attacked by pawns of the given color +/// from the squares in the given bitboard. + +template +constexpr Bitboard pawn_attacks_bb(Bitboard b) { + return C == WHITE ? shift(b) | shift(b) + : shift(b) | shift(b); +} + +inline Bitboard pawn_attacks_bb(Color c, Square s) { + + assert(is_ok(s)); + return PawnAttacks[c][s]; +} + + +/// pawn_double_attacks_bb() returns the squares doubly attacked by pawns of the +/// given color from the squares in the given bitboard. + +template +constexpr Bitboard pawn_double_attacks_bb(Bitboard b) { + return C == WHITE ? shift(b) & shift(b) + : shift(b) & shift(b); +} + + /// adjacent_files_bb() returns a bitboard representing all the squares on the -/// adjacent files of the given one. +/// adjacent files of a given square. -inline Bitboard adjacent_files_bb(File f) { - return AdjacentFilesBB[f]; +constexpr Bitboard adjacent_files_bb(Square s) { + return shift(file_bb(s)) | shift(file_bb(s)); } -/// between_bb() returns a bitboard representing all the squares between the two -/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with -/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file -/// or diagonal, 0 is returned. +/// line_bb() returns a bitboard representing an entire line (from board edge +/// to board edge) that intersects the two given squares. If the given squares +/// are not on a same file/rank/diagonal, the function returns 0. For instance, +/// line_bb(SQ_C4, SQ_F7) will return a bitboard with the A2-G8 diagonal. + +inline Bitboard line_bb(Square s1, Square s2) { + + assert(is_ok(s1) && is_ok(s2)); + return LineBB[s1][s2]; +} + + +/// between_bb() returns a bitboard representing squares that are linearly +/// between the two given squares (excluding the given squares). If the given +/// squares are not on a same file/rank/diagonal, we return 0. For instance, +/// between_bb(SQ_C4, SQ_F7) will return a bitboard with squares D5 and E6. inline Bitboard between_bb(Square s1, Square s2) { - return BetweenBB[s1][s2]; + Bitboard b = line_bb(s1, s2) & ((AllSquares << s1) ^ (AllSquares << s2)); + return b & (b - 1); //exclude lsb } -/// forward_ranks_bb() returns a bitboard representing all the squares on all the ranks -/// in front of the given one, from the point of view of the given color. For -/// instance, forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2. +/// forward_ranks_bb() returns a bitboard representing the squares on the ranks +/// in front of the given one, from the point of view of the given color. For instance, +/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2. -inline Bitboard forward_ranks_bb(Color c, Square s) { - return ForwardRanksBB[c][rank_of(s)]; +constexpr Bitboard forward_ranks_bb(Color c, Square s) { + return c == WHITE ? ~Rank1BB << 8 * relative_rank(WHITE, s) + : ~Rank8BB >> 8 * relative_rank(BLACK, s); } -/// forward_file_bb() returns a bitboard representing all the squares along the line -/// in front of the given one, from the point of view of the given color: -/// ForwardFileBB[c][s] = forward_ranks_bb(c, s) & file_bb(s) +/// forward_file_bb() returns a bitboard representing all the squares along the +/// line in front of the given one, from the point of view of the given color. -inline Bitboard forward_file_bb(Color c, Square s) { - return ForwardFileBB[c][s]; +constexpr Bitboard forward_file_bb(Color c, Square s) { + return forward_ranks_bb(c, s) & file_bb(s); } -/// pawn_attack_span() returns a bitboard representing all the squares that can be -/// attacked by a pawn of the given color when it moves along its file, starting -/// from the given square: -/// PawnAttackSpan[c][s] = forward_ranks_bb(c, s) & adjacent_files_bb(file_of(s)); +/// pawn_attack_span() returns a bitboard representing all the squares that can +/// be attacked by a pawn of the given color when it moves along its file, starting +/// from the given square. -inline Bitboard pawn_attack_span(Color c, Square s) { - return PawnAttackSpan[c][s]; +constexpr Bitboard pawn_attack_span(Color c, Square s) { + return forward_ranks_bb(c, s) & adjacent_files_bb(s); } -/// passed_pawn_mask() returns a bitboard mask which can be used to test if a -/// pawn of the given color and on the given square is a passed pawn: -/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_file_bb(c, s) +/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of +/// the given color and on the given square is a passed pawn. -inline Bitboard passed_pawn_mask(Color c, Square s) { - return PassedPawnMask[c][s]; +constexpr Bitboard passed_pawn_span(Color c, Square s) { + return pawn_attack_span(c, s) | forward_file_bb(c, s); } @@ -220,34 +264,65 @@ inline Bitboard passed_pawn_mask(Color c, Square s) { /// straight or on a diagonal line. inline bool aligned(Square s1, Square s2, Square s3) { - return LineBB[s1][s2] & s3; + return line_bb(s1, s2) & s3; } /// distance() functions return the distance between x and y, defined as the -/// number of steps for a king in x to reach y. Works with squares, ranks, files. +/// number of steps for a king in x to reach y. -template inline int distance(T x, T y) { return x < y ? y - x : x - y; } +template inline int distance(Square x, Square y); +template<> inline int distance(Square x, Square y) { return std::abs(file_of(x) - file_of(y)); } +template<> inline int distance(Square x, Square y) { return std::abs(rank_of(x) - rank_of(y)); } template<> inline int distance(Square x, Square y) { return SquareDistance[x][y]; } -template inline int distance(T2 x, T2 y); -template<> inline int distance(Square x, Square y) { return distance(file_of(x), file_of(y)); } -template<> inline int distance(Square x, Square y) { return distance(rank_of(x), rank_of(y)); } +inline int edge_distance(File f) { return std::min(f, File(FILE_H - f)); } +inline int edge_distance(Rank r) { return std::min(r, Rank(RANK_8 - r)); } + + +/// safe_destination() returns the bitboard of target square for the given step +/// from the given square. If the step is off the board, returns empty bitboard. + +inline Bitboard safe_destination(Square s, int step) +{ + Square to = Square(s + step); + return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0); +} + + +/// attacks_bb(Square) returns the pseudo attacks of the give piece type +/// assuming an empty board. + +template +inline Bitboard attacks_bb(Square s) { + + assert((Pt != PAWN) && (is_ok(s))); + + return PseudoAttacks[Pt][s]; +} -/// attacks_bb() returns a bitboard representing all the squares attacked by a -/// piece of type Pt (bishop or rook) placed on 's'. +/// attacks_bb(Square, Bitboard) returns the attacks by the given piece +/// assuming the board is occupied according to the passed Bitboard. +/// Sliding piece attacks do not continue passed an occupied square. template inline Bitboard attacks_bb(Square s, Bitboard occupied) { - const Magic& m = Pt == ROOK ? RookMagics[s] : BishopMagics[s]; - return m.attacks[m.index(occupied)]; + assert((Pt != PAWN) && (is_ok(s))); + + switch (Pt) + { + case BISHOP: return BishopMagics[s].attacks[BishopMagics[s].index(occupied)]; + case ROOK : return RookMagics[s].attacks[ RookMagics[s].index(occupied)]; + case QUEEN : return attacks_bb(s, occupied) | attacks_bb(s, occupied); + default : return PseudoAttacks[Pt][s]; + } } inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) { - assert(pt != PAWN); + assert((pt != PAWN) && (is_ok(s))); switch (pt) { @@ -265,7 +340,6 @@ inline int popcount(Bitboard b) { #ifndef USE_POPCNT - extern uint8_t PopCnt16[1 << 16]; union { Bitboard bb; uint16_t u[4]; } v = { b }; return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]]; @@ -283,7 +357,7 @@ inline int popcount(Bitboard b) { /// lsb() and msb() return the least/most significant bit in a non-zero bitboard -#if defined(__GNUC__) +#if defined(__GNUC__) // GCC, Clang, ICC inline Square lsb(Bitboard b) { assert(b); @@ -295,7 +369,9 @@ inline Square msb(Bitboard b) { return Square(63 ^ __builtin_clzll(b)); } -#elif defined(_WIN64) && defined(_MSC_VER) +#elif defined(_MSC_VER) // MSVC + +#ifdef _WIN64 // MSVC, WIN64 inline Square lsb(Bitboard b) { assert(b); @@ -311,12 +387,39 @@ inline Square msb(Bitboard b) { return (Square) idx; } -#else +#else // MSVC, WIN32 + +inline Square lsb(Bitboard b) { + assert(b); + unsigned long idx; + + if (b & 0xffffffff) { + _BitScanForward(&idx, int32_t(b)); + return Square(idx); + } else { + _BitScanForward(&idx, int32_t(b >> 32)); + return Square(idx + 32); + } +} + +inline Square msb(Bitboard b) { + assert(b); + unsigned long idx; + + if (b >> 32) { + _BitScanReverse(&idx, int32_t(b >> 32)); + return Square(idx + 32); + } else { + _BitScanReverse(&idx, int32_t(b)); + return Square(idx); + } +} + +#endif -#define NO_BSF // Fallback on software implementation for other cases +#else // Compiler is neither GCC nor MSVC compatible -Square lsb(Bitboard b); -Square msb(Bitboard b); +#error "Compiler not supported." #endif @@ -324,16 +427,18 @@ Square msb(Bitboard b); /// pop_lsb() finds and clears the least significant bit in a non-zero bitboard inline Square pop_lsb(Bitboard* b) { + assert(*b); const Square s = lsb(*b); *b &= *b - 1; return s; } -/// frontmost_sq() and backmost_sq() return the square corresponding to the -/// most/least advanced bit relative to the given color. - -inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); } -inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); } +/// frontmost_sq() returns the most advanced square for the given color, +/// requires a non-zero bitboard. +inline Square frontmost_sq(Color c, Bitboard b) { + assert(b); + return c == WHITE ? msb(b) : lsb(b); +} #endif // #ifndef BITBOARD_H_INCLUDED