X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fbitboard.h;h=eec8342fb61b0e8ebe7443db0238022d1f5140fb;hp=6094c343f45236772abe34b7a2775641e3dec405;hb=17d41b386117f3b93daeb3a183f7a12e46812cdb;hpb=908d98820b9f055d3089cc947f6901a2d6fe0d81 diff --git a/src/bitboard.h b/src/bitboard.h index 6094c343..eec8342f 100644 --- a/src/bitboard.h +++ b/src/bitboard.h @@ -80,6 +80,8 @@ extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; +extern int SquareDistance[SQUARE_NB][SQUARE_NB]; + const Bitboard BlackSquares = 0xAA55AA55AA55AA55ULL; /// Overloads of bitwise operators between a Bitboard and a Square for testing @@ -105,13 +107,22 @@ inline Bitboard operator^(Bitboard b, Square s) { return b ^ SquareBB[s]; } - -/// more_than_one() returns true if in 'b' there is more than one bit set - inline bool more_than_one(Bitboard b) { return b & (b - 1); } +inline int square_distance(Square s1, Square s2) { + return SquareDistance[s1][s2]; +} + +inline int file_distance(Square s1, Square s2) { + return abs(file_of(s1) - file_of(s2)); +} + +inline int rank_distance(Square s1, Square s2) { + return abs(rank_of(s1) - rank_of(s2)); +} + /// shift_bb() moves bitboard one step along direction Delta. Mainly for pawns. @@ -145,7 +156,7 @@ inline Bitboard file_bb(Square s) { } -/// adjacent_files_bb takes a file as input and returns a bitboard representing +/// adjacent_files_bb() takes a file as input and returns a bitboard representing /// all squares on the adjacent files. inline Bitboard adjacent_files_bb(File f) { @@ -163,7 +174,7 @@ inline Bitboard in_front_bb(Color c, Rank r) { } -/// between_bb returns a bitboard representing all squares between two squares. +/// between_bb() returns a bitboard representing all squares between two squares. /// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for /// square d5 and e6 set. If s1 and s2 are not on the same line, file or diagonal, /// 0 is returned. @@ -173,7 +184,7 @@ inline Bitboard between_bb(Square s1, Square s2) { } -/// forward_bb takes a color and a square as input, and returns a bitboard +/// forward_bb() takes a color and a square as input, and returns a bitboard /// representing all squares along the line in front of the square, from the /// point of view of the given color. Definition of the table is: /// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s) @@ -183,27 +194,27 @@ inline Bitboard forward_bb(Color c, Square s) { } -/// passed_pawn_mask takes a color and a square as input, and returns a -/// bitboard mask which can be used to test if a pawn of the given color on -/// the given square is a passed pawn. Definition of the table is: -/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(s) - -inline Bitboard passed_pawn_mask(Color c, Square s) { - return PassedPawnMask[c][s]; -} - - -/// attack_span_mask takes a color and a square as input, and returns a bitboard +/// pawn_attack_span() takes a color and a square as input, and returns a bitboard /// representing all squares that can be attacked by a pawn of the given color /// when it moves along its file starting from the given square. Definition is: -/// AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(s); +/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s); inline Bitboard pawn_attack_span(Color c, Square s) { return PawnAttackSpan[c][s]; } -/// squares_aligned returns true if the squares s1, s2 and s3 are aligned +/// passed_pawn_mask() takes a color and a square as input, and returns a +/// bitboard mask which can be used to test if a pawn of the given color on +/// the given square is a passed pawn. Definition of the table is: +/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s) + +inline Bitboard passed_pawn_mask(Color c, Square s) { + return PassedPawnMask[c][s]; +} + + +/// squares_aligned() returns true if the squares s1, s2 and s3 are aligned /// either on a straight or on a diagonal line. inline bool squares_aligned(Square s1, Square s2, Square s3) {