X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fdepth.h;h=05008e05c4fbfa04d405e3e542a69261f2fb5772;hp=81ba0c9b6b00ae6dd9df8b7697c999587c39b1fb;hb=a6dcaa575f4f0948b832d081d7d2379242f9adcf;hpb=d3600c39a745179ed6b094b305d0645e83a1ee86 diff --git a/src/depth.h b/src/depth.h index 81ba0c9b..05008e05 100644 --- a/src/depth.h +++ b/src/depth.h @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -27,7 +27,8 @@ enum Depth { DEPTH_ZERO = 0, - DEPTH_MAX = 200 // 100 * OnePly; + DEPTH_MAX = 200, // 100 * OnePly; + DEPTH_ENSURE_SIGNED = -1 }; @@ -35,9 +36,6 @@ enum Depth { //// Constants //// -/// Note: If OnePly is changed, the constant HistoryMax in history.h should -/// probably also be changed. - const Depth OnePly = Depth(2); @@ -51,7 +49,8 @@ inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); } inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); } inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); } inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); } -inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); } +inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); } +inline void operator-= (Depth &d1, Depth d2) { d1 -= int(d2); } inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); } inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); } inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }