X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fdirection.h;h=0500840a4277ac02240755ebf899b4f335e4038c;hp=d429782ac35c62e75e961691a04501615975e3fc;hb=94a67c49b0238200bbd4b167d067f067ff4aad30;hpb=d3600c39a745179ed6b094b305d0645e83a1ee86 diff --git a/src/direction.h b/src/direction.h index d429782a..0500840a 100644 --- a/src/direction.h +++ b/src/direction.h @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -38,13 +38,15 @@ enum Direction { }; enum SignedDirection { - SIGNED_DIR_E = 0, SIGNED_DIR_W = 1, - SIGNED_DIR_N = 2, SIGNED_DIR_S = 3, + SIGNED_DIR_E = 0, SIGNED_DIR_W = 1, + SIGNED_DIR_N = 2, SIGNED_DIR_S = 3, SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5, SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7, SIGNED_DIR_NONE = 8 }; +ENABLE_OPERATORS_ON(SignedDirection); + //// //// Variables @@ -58,12 +60,6 @@ extern uint8_t SignedDirectionTable[64][64]; //// Inline functions //// -inline void operator++ (Direction &d, int) { d = Direction(int(d) + 1); } - -inline void operator++ (SignedDirection &d, int) { - d = SignedDirection(int(d) + 1); -} - inline Direction direction_between_squares(Square s1, Square s2) { return Direction(DirectionTable[s1][s2]); } @@ -72,6 +68,13 @@ inline SignedDirection signed_direction_between_squares(Square s1, Square s2) { return SignedDirection(SignedDirectionTable[s1][s2]); } +inline int direction_is_diagonal(Square s1, Square s2) { + return DirectionTable[s1][s2] & 2; +} + +inline bool direction_is_straight(Square s1, Square s2) { + return DirectionTable[s1][s2] < 2; +} //// //// Prototypes