X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=1489a36bd4f1d3b86696934d5d8df7e4e332190e;hp=40f49dce5018d08aaffd60468fd60e6a195a1021;hb=550fed3343089357dc89ecf78ce8eb4b35bcab88;hpb=c5b2a92cd17c65a639ec6739dd511767f65e188d diff --git a/src/endgame.cpp b/src/endgame.cpp index 40f49dce..1489a36b 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -555,8 +553,8 @@ ScaleFactor Endgame::operator()(const Position& pos) const { assert(verify_material(pos, strongSide, RookValueMg, 2)); assert(verify_material(pos, weakSide, RookValueMg, 1)); - Square strongPawn1 = pos.squares(strongSide)[0]; - Square strongPawn2 = pos.squares(strongSide)[1]; + Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN)); + Square strongPawn2 = msb(pos.pieces(strongSide, PAWN)); Square weakKing = pos.square(weakSide); // Does the stronger side have a passed pawn? @@ -589,8 +587,8 @@ ScaleFactor Endgame::operator()(const Position& pos) const { Bitboard strongPawns = pos.pieces(strongSide, PAWN); // If all pawns are ahead of the king on a single rook file, it's a draw. - if (!((strongPawns & ~FileABB) || (strongPawns & ~FileHBB)) && - !(strongPawns & ~passed_pawn_span(weakSide, weakKing))) + if ( !(strongPawns & ~(FileABB | FileHBB)) + && !(strongPawns & ~passed_pawn_span(weakSide, weakKing))) return SCALE_FACTOR_DRAW; return SCALE_FACTOR_NONE; @@ -640,8 +638,8 @@ ScaleFactor Endgame::operator()(const Position& pos) const { return SCALE_FACTOR_NONE; Square weakKing = pos.square(weakSide); - Square strongPawn1 = pos.squares(strongSide)[0]; - Square strongPawn2 = pos.squares(strongSide)[1]; + Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN)); + Square strongPawn2 = msb(pos.pieces(strongSide, PAWN)); Square blockSq1, blockSq2; if (relative_rank(strongSide, strongPawn1) > relative_rank(strongSide, strongPawn2))