X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=1e766e28637c4bac9493978c711cd8a751819b28;hp=abbb0876c64bd35b77be6f919ca66b793d02c4cb;hb=f9d3b48ad0ed62732bb07d4811f4fd17cf088cfe;hpb=aa925a0e2905042a978860a75798398cb79b2600 diff --git a/src/endgame.cpp b/src/endgame.cpp index abbb0876..1e766e28 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -329,7 +329,7 @@ Value EvaluationFunction::apply(const Position& pos) { assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame); assert(pos.piece_count(weakerSide, KNIGHT) == 1); assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame); - assert(pos.pawns() == EmptyBoardBB); + assert(pos.pieces(PAWN) == EmptyBoardBB); Value result = BishopValueEndgame; Square wksq = pos.king_square(strongerSide); @@ -343,7 +343,7 @@ Value EvaluationFunction::apply(const Position& pos) { result += Value(square_distance(bksq, nsq) * 32); // Bonus for restricting the knight's mobility - result += Value((8 - count_1s_max_15(pos.piece_attacks(nsq))) * 8); + result += Value((8 - count_1s_max_15(pos.attacks_from(nsq))) * 8); return (strongerSide == pos.side_to_move() ? result : -result); } @@ -367,7 +367,7 @@ Value EvaluationFunction::apply(const Position&) { /// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling /// will be used. template<> -ScaleFactor ScalingFunction::apply(const Position& pos) { +ScaleFactor ScalingFunction::apply(const Position& pos) { assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame); assert(pos.piece_count(strongerSide, BISHOP) == 1); @@ -376,7 +376,7 @@ ScaleFactor ScalingFunction::apply(const Position& pos) { // No assertions about the material of weakerSide, because we want draws to // be detected even when the weaker side has some pawns. - Bitboard pawns = pos.pawns(strongerSide); + Bitboard pawns = pos.pieces(PAWN, strongerSide); File pawnFile = square_file(pos.piece_list(strongerSide, PAWN, 0)); // All pawns are on a single rook file ? @@ -393,7 +393,6 @@ ScaleFactor ScalingFunction::apply(const Position& pos) { // The bishop has the wrong color, and the defending king is on the // file of the pawn(s) or the neighboring file. Find the rank of the // frontmost pawn. - Rank rank; if (strongerSide == WHITE) { @@ -422,7 +421,7 @@ ScaleFactor ScalingFunction::apply(const Position& pos) { /// It tests for fortress draws with a rook on the third rank defended by /// a pawn. template<> -ScaleFactor ScalingFunction::apply(const Position& pos) { +ScaleFactor ScalingFunction::apply(const Position& pos) { assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame); assert(pos.piece_count(strongerSide, QUEEN) == 1); @@ -433,12 +432,12 @@ ScaleFactor ScalingFunction::apply(const Position& pos) { Square kingSq = pos.king_square(weakerSide); if ( relative_rank(weakerSide, kingSq) <= RANK_2 && relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4 - && (pos.rooks(weakerSide) & relative_rank_bb(weakerSide, RANK_3)) - && (pos.pawns(weakerSide) & relative_rank_bb(weakerSide, RANK_2)) - && (pos.piece_attacks(kingSq) & pos.pawns(weakerSide))) + && (pos.pieces(ROOK, weakerSide) & relative_rank_bb(weakerSide, RANK_3)) + && (pos.pieces(PAWN, weakerSide) & relative_rank_bb(weakerSide, RANK_2)) + && (pos.attacks_from(kingSq) & pos.pieces(PAWN, weakerSide))) { Square rsq = pos.piece_list(weakerSide, ROOK, 0); - if (pos.pawn_attacks(strongerSide, rsq) & pos.pawns(weakerSide)) + if (pos.attacks_from(rsq, strongerSide) & pos.pieces(PAWN, weakerSide)) return ScaleFactor(0); } return SCALE_FACTOR_NONE; @@ -617,7 +616,7 @@ ScaleFactor ScalingFunction::apply(const Position &pos) { assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.piece_count(weakerSide, PAWN) == 0); - Bitboard pawns = pos.pawns(strongerSide); + Bitboard pawns = pos.pieces(PAWN, strongerSide); // Are all pawns on the 'a' file? if ((pawns & ~FileABB) == EmptyBoardBB) @@ -695,9 +694,9 @@ ScaleFactor ScalingFunction::apply(const Position &pos) { else { Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S); - if (ray & pos.kings(weakerSide)) + if (ray & pos.pieces(KING, weakerSide)) return ScaleFactor(0); - if( (pos.piece_attacks(weakerBishopSq) & ray) + if( (pos.attacks_from(weakerBishopSq) & ray) && square_distance(weakerBishopSq, pawnSq) >= 3) return ScaleFactor(0); } @@ -762,13 +761,13 @@ ScaleFactor ScalingFunction::apply(const Position& pos) { if ( ksq == blockSq1 && square_color(ksq) != square_color(wbsq) && ( bbsq == blockSq2 - || (pos.piece_attacks(blockSq2) & pos.bishops(weakerSide)) + || (pos.attacks_from(blockSq2) & pos.pieces(BISHOP, weakerSide)) || rank_distance(r1, r2) >= 2)) return ScaleFactor(0); else if ( ksq == blockSq2 && square_color(ksq) != square_color(wbsq) && ( bbsq == blockSq1 - || (pos.piece_attacks(blockSq1) & pos.bishops(weakerSide)))) + || (pos.attacks_from(blockSq1) & pos.pieces(BISHOP, weakerSide)))) return ScaleFactor(0); else return SCALE_FACTOR_NONE;