X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=273f040ac40d5dc51219bd8e7845f81e981f9525;hp=feaf59aafc20c04d2babdaae0e0e0a32e3e2664b;hb=dc7fd868f4fa41251a9521a0b25e3adb483bfd83;hpb=caef31921900e092616c56193e37201b08baa875 diff --git a/src/endgame.cpp b/src/endgame.cpp index feaf59aa..273f040a 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -134,7 +134,7 @@ Value Endgame::operator()(const Position& pos) const { // Stalemate detection with lone king if ( pos.side_to_move() == weakerSide && !pos.in_check() - && !MoveList(pos).size()) { + && !MoveList(pos).size()) { return VALUE_DRAW; } @@ -262,7 +262,7 @@ Value Endgame::operator()(const Position& pos) const { bpsq = ~bpsq; } - Square queeningSq = make_square(file_of(bpsq), RANK_1); + Square queeningSq = file_of(bpsq) | RANK_1; Value result; // If the stronger side's king is in front of the pawn, it's a win @@ -414,7 +414,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { && !(pawns & ~file_bb(pawnFile))) { Square bishopSq = pos.piece_list(strongerSide, BISHOP)[0]; - Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8)); + Square queeningSq = relative_square(strongerSide, pawnFile | RANK_8); Square kingSq = pos.king_square(weakerSide); if ( opposite_colors(queeningSq, bishopSq) @@ -513,7 +513,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { File f = file_of(wpsq); Rank r = rank_of(wpsq); - Square queeningSq = make_square(f, RANK_8); + Square queeningSq = f | RANK_8; int tempo = (pos.side_to_move() == strongerSide); // If the pawn is not too far advanced and the defending king defends the @@ -752,12 +752,12 @@ ScaleFactor Endgame::operator()(const Position& pos) const { if (relative_rank(strongerSide, psq1) > relative_rank(strongerSide, psq2)) { blockSq1 = psq1 + pawn_push(strongerSide); - blockSq2 = make_square(file_of(psq2), rank_of(psq1)); + blockSq2 = file_of(psq2) | rank_of(psq1); } else { blockSq1 = psq2 + pawn_push(strongerSide); - blockSq2 = make_square(file_of(psq1), rank_of(psq2)); + blockSq2 = file_of(psq1) | rank_of(psq2); } switch (file_distance(psq1, psq2))