X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=2ebc8f97142522e02d5d3e1aa4ce8673697c8dd3;hp=a4526ff612939307f5ce9f25c6878713af247010;hb=5b8ca1eee77b736c35b418b1cb11da9fc66f83e0;hpb=1a8e3f0b2e9e2a5b8a01b645ce1fc5b12e0aec55 diff --git a/src/endgame.cpp b/src/endgame.cpp index a4526ff6..2ebc8f97 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -18,6 +18,7 @@ */ #include +#include #include "bitcount.h" #include "endgame.h" @@ -375,7 +376,7 @@ Value Endgame::apply(const Position& pos) const { assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame); assert(pos.piece_count(weakerSide, KNIGHT) == 1); assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame); - assert(pos.pieces(PAWN) == EmptyBoardBB); + assert(!pos.pieces(PAWN)); Value result = BishopValueEndgame; Square wksq = pos.king_square(strongerSide); @@ -427,7 +428,7 @@ ScaleFactor Endgame::apply(const Position& pos) const { // All pawns are on a single rook file ? if ( (pawnFile == FILE_A || pawnFile == FILE_H) - && (pawns & ~file_bb(pawnFile)) == EmptyBoardBB) + && !(pawns & ~file_bb(pawnFile))) { Square bishopSq = pos.piece_list(strongerSide, BISHOP)[0]; Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8)); @@ -442,12 +443,12 @@ ScaleFactor Endgame::apply(const Position& pos) const { Rank rank; if (strongerSide == WHITE) { - for (rank = RANK_7; (rank_bb(rank) & pawns) == EmptyBoardBB; rank--) {} + for (rank = RANK_7; !(rank_bb(rank) & pawns); rank--) {} assert(rank >= RANK_2 && rank <= RANK_7); } else { - for (rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++) {} + for (rank = RANK_2; !(rank_bb(rank) & pawns); rank++) {} rank = Rank(rank ^ 7); // HACK to get the relative rank assert(rank >= RANK_2 && rank <= RANK_7); } @@ -632,7 +633,7 @@ ScaleFactor Endgame::apply(const Position& pos) const { || pos.pawn_is_passed(strongerSide, wpsq2)) return SCALE_FACTOR_NONE; - Rank r = Max(relative_rank(strongerSide, wpsq1), relative_rank(strongerSide, wpsq2)); + Rank r = std::max(relative_rank(strongerSide, wpsq1), relative_rank(strongerSide, wpsq2)); if ( file_distance(bksq, wpsq1) <= 1 && file_distance(bksq, wpsq2) <= 1 @@ -666,21 +667,21 @@ ScaleFactor Endgame::apply(const Position& pos) const { Bitboard pawns = pos.pieces(PAWN, strongerSide); // Are all pawns on the 'a' file? - if ((pawns & ~FileABB) == EmptyBoardBB) + if (!(pawns & ~FileABB)) { // Does the defending king block the pawns? if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1 || ( file_of(ksq) == FILE_A - && (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)) + && !in_front_bb(strongerSide, ksq) & pawns)) return SCALE_FACTOR_ZERO; } // Are all pawns on the 'h' file? - else if ((pawns & ~FileHBB) == EmptyBoardBB) + else if (!(pawns & ~FileHBB)) { // Does the defending king block the pawns? if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1 || ( file_of(ksq) == FILE_H - && (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)) + && !in_front_bb(strongerSide, ksq) & pawns)) return SCALE_FACTOR_ZERO; } return SCALE_FACTOR_NONE;