X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=4f8c22795b4d50b5cfb0f00b71153256a476a9d6;hp=efc41a98844799be346293c83e103da236b32a48;hb=d39bc2efa197ba2fd55b68eced1c60bcfe2facc1;hpb=82ad9ce9cfb0eff33f1d781f329f7c5dc0b277eb diff --git a/src/endgame.cpp b/src/endgame.cpp index efc41a98..4f8c2279 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -82,6 +82,34 @@ namespace { } // namespace +namespace Endgames { + + std::pair, Map> maps; + + void init() { + + add("KPK"); + add("KNNK"); + add("KBNK"); + add("KRKP"); + add("KRKB"); + add("KRKN"); + add("KQKP"); + add("KQKR"); + add("KNNKP"); + + add("KNPK"); + add("KNPKB"); + add("KRPKR"); + add("KRPKB"); + add("KBPKB"); + add("KBPKN"); + add("KBPPKB"); + add("KRPPKRP"); + } +} + + /// Mate with KX vs K. This function is used to evaluate positions with /// king and plenty of material vs a lone king. It simply gives the /// attacking side a bonus for driving the defending king towards the edge @@ -635,8 +663,6 @@ ScaleFactor Endgame::operator()(const Position& pos) const { Square ksq = pos.square(weakSide); Square psq1 = pos.squares(strongSide)[0]; Square psq2 = pos.squares(strongSide)[1]; - Rank r1 = rank_of(psq1); - Rank r2 = rank_of(psq2); Square blockSq1, blockSq2; if (relative_rank(strongSide, psq1) > relative_rank(strongSide, psq2)) @@ -670,7 +696,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { && opposite_colors(ksq, wbsq) && ( bbsq == blockSq2 || (pos.attacks_from(blockSq2) & pos.pieces(weakSide, BISHOP)) - || distance(r1, r2) >= 2)) + || distance(psq1, psq2) >= 2)) return SCALE_FACTOR_DRAW; else if ( ksq == blockSq2