X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=572c160d42ba60c018a64bfbe13ed4c4403f42a1;hp=dbb98310239903e4215b72bcb25fac25635e0759;hb=d0587f2c7f31ea30885007beca76e832b8713501;hpb=c9dcda6ac488c0058ebd567e1f52e30b8cd0db20 diff --git a/src/endgame.cpp b/src/endgame.cpp index dbb98310..572c160d 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -82,8 +82,7 @@ namespace { // Get the material key of Position out of the given endgame key code // like "KBPKN". The trick here is to first forge an ad-hoc FEN string - // and then let a Position object do the work for us. Note that the - // FEN string could correspond to an illegal position. + // and then let a Position object do the work for us. Key key(const string& code, Color c) { assert(code.length() > 0 && code.length() < 8); @@ -94,8 +93,8 @@ namespace { std::transform(sides[c].begin(), sides[c].end(), sides[c].begin(), tolower); - string fen = sides[0] + char('0' + int(8 - code.length())) - + sides[1] + "/8/8/8/8/8/8/8 w - - 0 10"; + string fen = sides[0] + char(8 - sides[0].length() + '0') + "/8/8/8/8/8/8/" + + sides[1] + char(8 - sides[1].length() + '0') + " w - - 0 10"; return Position(fen, false, NULL).material_key(); } @@ -118,7 +117,6 @@ Endgames::Endgames() { add("KRKN"); add("KQKP"); add("KQKR"); - add("KBBKN"); add("KNPK"); add("KNPKB"); @@ -348,32 +346,8 @@ Value Endgame::operator()(const Position& pos) const { } -/// KBB vs KN. This is almost always a win. We try to push the enemy king to a corner -/// and away from his knight. For a reference of this difficult endgame see: -/// en.wikipedia.org/wiki/Chess_endgame#Effect_of_tablebases_on_endgame_theory - -template<> -Value Endgame::operator()(const Position& pos) const { - - assert(verify_material(pos, strongSide, 2 * BishopValueMg, 0)); - assert(verify_material(pos, weakSide, KnightValueMg, 0)); - - Square winnerKSq = pos.king_square(strongSide); - Square loserKSq = pos.king_square(weakSide); - Square knightSq = pos.list(weakSide)[0]; - - Value result = VALUE_KNOWN_WIN - + PushToCorners[loserKSq] - + PushClose[square_distance(winnerKSq, loserKSq)] - + PushAway[square_distance(loserKSq, knightSq)]; - - return strongSide == pos.side_to_move() ? result : -result; -} - - /// Some cases of trivial draws template<> Value Endgame::operator()(const Position&) const { return VALUE_DRAW; } -template<> Value Endgame::operator()(const Position&) const { return VALUE_DRAW; } /// KB and one or more pawns vs K. It checks for draws with rook pawns and @@ -817,7 +791,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { /// KNP vs K. There is a single rule: if the pawn is a rook pawn on the 7th rank -/// and the defending king prevents the pawn from advancing the position is drawn. +/// and the defending king prevents the pawn from advancing, the position is drawn. template<> ScaleFactor Endgame::operator()(const Position& pos) const {