X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=5e1f5a0d1d44e2b520b63cb01b121ae7902ce98f;hp=94bed094c49f7f043d1c9ede847c825b505bb880;hb=e4277c06bfb783b5ec78001eeef06fa9feae033f;hpb=dd80b9abaf8aa880c5aa2db10066d4c81e8d7205 diff --git a/src/endgame.cpp b/src/endgame.cpp index 94bed094..5e1f5a0d 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -343,7 +343,7 @@ Value EvaluationFunction::apply(const Position& pos) { result += Value(square_distance(bksq, nsq) * 32); // Bonus for restricting the knight's mobility - result += Value((8 - count_1s_max_15(pos.piece_attacks_from(nsq))) * 8); + result += Value((8 - count_1s_max_15(pos.attacks_from(nsq))) * 8); return (strongerSide == pos.side_to_move() ? result : -result); } @@ -434,10 +434,10 @@ ScaleFactor ScalingFunction::apply(const Position& pos) { && relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4 && (pos.pieces(ROOK, weakerSide) & relative_rank_bb(weakerSide, RANK_3)) && (pos.pieces(PAWN, weakerSide) & relative_rank_bb(weakerSide, RANK_2)) - && (pos.piece_attacks_from(kingSq) & pos.pieces(PAWN, weakerSide))) + && (pos.attacks_from(kingSq) & pos.pieces(PAWN, weakerSide))) { Square rsq = pos.piece_list(weakerSide, ROOK, 0); - if (pos.pawn_attacks_from(rsq, strongerSide) & pos.pieces(PAWN, weakerSide)) + if (pos.attacks_from(rsq, strongerSide) & pos.pieces(PAWN, weakerSide)) return ScaleFactor(0); } return SCALE_FACTOR_NONE; @@ -696,7 +696,7 @@ ScaleFactor ScalingFunction::apply(const Position &pos) { Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S); if (ray & pos.pieces(KING, weakerSide)) return ScaleFactor(0); - if( (pos.piece_attacks_from(weakerBishopSq) & ray) + if( (pos.attacks_from(weakerBishopSq) & ray) && square_distance(weakerBishopSq, pawnSq) >= 3) return ScaleFactor(0); } @@ -761,13 +761,13 @@ ScaleFactor ScalingFunction::apply(const Position& pos) { if ( ksq == blockSq1 && square_color(ksq) != square_color(wbsq) && ( bbsq == blockSq2 - || (pos.piece_attacks_from(blockSq2) & pos.pieces(BISHOP, weakerSide)) + || (pos.attacks_from(blockSq2) & pos.pieces(BISHOP, weakerSide)) || rank_distance(r1, r2) >= 2)) return ScaleFactor(0); else if ( ksq == blockSq2 && square_color(ksq) != square_color(wbsq) && ( bbsq == blockSq1 - || (pos.piece_attacks_from(blockSq1) & pos.pieces(BISHOP, weakerSide)))) + || (pos.attacks_from(blockSq1) & pos.pieces(BISHOP, weakerSide)))) return ScaleFactor(0); else return SCALE_FACTOR_NONE;