X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=65f0f409de3df7daa8b38ae0636f3dc69323c236;hp=d7cb2b3c8c58541a54d0e662aff2d25110a1e07f;hb=e1919384a23fe728422f995369161efa192380db;hpb=0347339970b68b998c7202e22c01560850dcd13e diff --git a/src/endgame.cpp b/src/endgame.cpp index d7cb2b3c..65f0f409 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -22,6 +22,7 @@ #include "bitcount.h" #include "endgame.h" +#include "movegen.h" using std::string; @@ -76,27 +77,12 @@ namespace { string fen = sides[0] + char('0' + int(8 - code.length())) + sides[1] + "/8/8/8/8/8/8/8 w - - 0 10"; - return Position(fen, false, 0).material_key(); + return Position(fen, false).material_key(); } template void delete_endgame(const typename M::value_type& p) { delete p.second; } - // Fast stalemate detection with lone king - bool is_kxk_stalemate(const Position &pos, const Color c) { - if ( pos.side_to_move() == c && - !pos.in_check()) { - const Square from = pos.king_square(c); - Bitboard b = pos.attacks_from(from); - while (b) { - // Assume there are no pinned pieces, as it is a lone king - if (pos.pl_move_is_legal(make_move(from, pop_1st_bit(&b)), 0)) - return false; - } - return true; - } - return false; - } } // namespace @@ -130,10 +116,8 @@ Endgames::~Endgames() { template void Endgames::add(const string& code) { - typedef typename eg_family::type T; - - map((T*)0)[key(code, WHITE)] = new Endgame(WHITE); - map((T*)0)[key(code, BLACK)] = new Endgame(BLACK); + map((Endgame*)0)[key(code, WHITE)] = new Endgame(WHITE); + map((Endgame*)0)[key(code, BLACK)] = new Endgame(BLACK); } @@ -147,10 +131,13 @@ Value Endgame::operator()(const Position& pos) const { assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO); assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO); - if (is_kxk_stalemate(pos, weakerSide)) { + // Stalemate detection with lone king + if ( pos.side_to_move() == weakerSide + && !pos.in_check() + && !MoveList(pos).size()) { return VALUE_DRAW; } - + Square winnerKSq = pos.king_square(strongerSide); Square loserKSq = pos.king_square(weakerSide); @@ -161,7 +148,7 @@ Value Endgame::operator()(const Position& pos) const { if ( pos.piece_count(strongerSide, QUEEN) || pos.piece_count(strongerSide, ROOK) - || pos.both_color_bishops(strongerSide)) { + || pos.bishop_pair(strongerSide)) { result += VALUE_KNOWN_WIN; }