X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=7f26dbf5053c856c9bcc7aab448a9f62fae77290;hp=11f060bb8b108f5fb53bc772097cd4dcb45972f0;hb=c97104e8540b72ee2c6c9c13d3773d2c0f9ec32f;hpb=5dc23121215039938a9ef4e59ae934312774571c diff --git a/src/endgame.cpp b/src/endgame.cpp index 11f060bb..7f26dbf5 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -7,12 +7,12 @@ it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -62,6 +62,13 @@ KRKNEvaluationFunction EvaluateKNKR = KRKNEvaluationFunction(BLACK); KQKREvaluationFunction EvaluateKQKR = KQKREvaluationFunction(WHITE); KQKREvaluationFunction EvaluateKRKQ = KQKREvaluationFunction(BLACK); +// KBB vs KN: +KBBKNEvaluationFunction EvaluateKBBKN = KBBKNEvaluationFunction(WHITE); +KBBKNEvaluationFunction EvaluateKNKBB = KBBKNEvaluationFunction(BLACK); + +// K and two minors vs K and one or two minors: +KmmKmEvaluationFunction EvaluateKmmKm = KmmKmEvaluationFunction(WHITE); + /// Scaling functions @@ -146,7 +153,7 @@ namespace { const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 }; // Various inline functions for accessing the above arrays: - + inline Value mate_table(Square s) { return Value(MateTable[s]); } @@ -167,7 +174,7 @@ namespace { int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm); } - + //// //// Functions @@ -187,6 +194,8 @@ KRKPEvaluationFunction::KRKPEvaluationFunction(Color c) : EndgameEvaluationFunct KRKBEvaluationFunction::KRKBEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { } KRKNEvaluationFunction::KRKNEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { } KQKREvaluationFunction::KQKREvaluationFunction(Color c) : EndgameEvaluationFunction(c) { } +KBBKNEvaluationFunction::KBBKNEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { } +KmmKmEvaluationFunction::KmmKmEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { } ScalingFunction::ScalingFunction(Color c) { @@ -235,7 +244,7 @@ Value KXKEvaluationFunction::apply(const Position &pos) { /// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the /// defending king towards a corner square of the right color. - + Value KBNKEvaluationFunction::apply(const Position &pos) { assert(pos.non_pawn_material(weakerSide) == Value(0)); @@ -271,7 +280,7 @@ Value KPKEvaluationFunction::apply(const Position &pos) { assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.piece_count(strongerSide, PAWN) == 1); assert(pos.piece_count(weakerSide, PAWN) == 0); - + Square wksq, bksq, wpsq; Color stm; @@ -412,7 +421,7 @@ Value KQKREvaluationFunction::apply(const Position &pos) { Square winnerKSq = pos.king_square(strongerSide); Square loserKSq = pos.king_square(weakerSide); - + Value result = QueenValueEndgame - RookValueEndgame + mate_table(loserKSq) + distance_bonus(square_distance(winnerKSq, loserKSq)); @@ -420,6 +429,36 @@ Value KQKREvaluationFunction::apply(const Position &pos) { } +Value KBBKNEvaluationFunction::apply(const Position &pos) { + assert(pos.piece_count(strongerSide, BISHOP) == 2); + assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame); + assert(pos.piece_count(weakerSide, KNIGHT) == 1); + assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame); + assert(pos.pawns() == EmptyBoardBB); + + Value result = BishopValueEndgame; + Square wksq = pos.king_square(strongerSide); + Square bksq = pos.king_square(weakerSide); + Square nsq = pos.piece_list(weakerSide, KNIGHT, 0); + + // Bonus for attacking king close to defending king + result += distance_bonus(square_distance(wksq, bksq)); + + // Bonus for driving the defending king and knight apart + result += Value(square_distance(bksq, nsq) * 32); + + // Bonus for restricting the knight's mobility + result += Value((8 - count_1s_max_15(pos.piece_attacks(nsq))) * 8); + + return (strongerSide == pos.side_to_move())? result : -result; +} + + +Value KmmKmEvaluationFunction::apply(const Position &pos) { + return Value(0); +} + + /// KBPKScalingFunction scales endgames where the stronger side has king, /// bishop and one or more pawns. It checks for draws with rook pawns and a /// bishop of the wrong color. If such a draw is detected, ScaleFactor(0) is @@ -604,6 +643,16 @@ ScaleFactor KRPKRScalingFunction::apply(const Position &pos) { - (8 * square_distance(wpsq, queeningSq) + 2 * square_distance(wksq, queeningSq))); + // If the pawn is not far advanced, and the defending king is somewhere in + // the pawn's path, it's probably a draw: + if(r <= RANK_4 && bksq > wpsq) { + if(square_file(bksq) == square_file(wpsq)) + return ScaleFactor(10); + if(abs(square_file(bksq) - square_file(wpsq)) == 1 + && square_distance(wksq, bksq) > 2) + return ScaleFactor(24 - 2 * square_distance(wksq, bksq)); + } + return SCALE_FACTOR_NONE; } @@ -715,9 +764,9 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) { // Case 2: Opposite colored bishops. if(square_color(strongerBishopSq) != square_color(weakerBishopSq)) { - + // We assume that the position is drawn in the following three situations: - // + // // a. The pawn is on rank 5 or further back. // b. The defending king is somewhere in the pawn's path. // c. The defending bishop attacks some square along the pawn's path, @@ -725,7 +774,7 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) { // // These rules are probably not perfect, but in practice they work // reasonably well. - + if(relative_rank(strongerSide, pawnSq) <= RANK_5) return ScaleFactor(0); else { @@ -758,7 +807,7 @@ ScaleFactor KBPKNScalingFunction::apply(const Position &pos) { Square pawnSq = pos.piece_list(strongerSide, PAWN, 0); Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0); Square weakerKingSq = pos.king_square(weakerSide); - + if(square_file(weakerKingSq) == square_file(pawnSq) && relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq) && (square_color(weakerKingSq) != square_color(strongerBishopSq) @@ -860,9 +909,9 @@ namespace { int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) { int wp = int(square_file(wpsq)) + (int(square_rank(wpsq)) - 1) * 4; int index = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*wp; - + assert(index >= 0 && index < 24576*8); return KPKBitbase[index/8] & (1 << (index&7)); } - + }