X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=90898e8341a58987b46cb0433018cb4d587484e8;hp=01f4101ed8866ce63748d72cd8da177b78a229e1;hb=3376c68f4bb83dc9fd874eb9d710dab09609ae54;hpb=67375f4693c97fb1321864bb4d143812cd824f9b diff --git a/src/endgame.cpp b/src/endgame.cpp index 01f4101e..90898e83 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -25,6 +25,7 @@ #include #include "bitbase.h" +#include "bitcount.h" #include "endgame.h" @@ -57,6 +58,7 @@ ScalingFunction ScaleKRPKR(WHITE), ScaleKRKRP(BLACK); // KRP vs KR ScalingFunction ScaleKRPPKRP(WHITE), ScaleKRPKRPP(BLACK); // KRPP vs KRP ScalingFunction ScaleKPsK(WHITE), ScaleKKPs(BLACK); // King and pawns vs king ScalingFunction ScaleKBPKB(WHITE), ScaleKBKBP(BLACK); // KBP vs KB +ScalingFunction ScaleKBPPKB(WHITE), ScaleKBKBPP(BLACK); // KBPP vs KB ScalingFunction ScaleKBPKN(WHITE), ScaleKNKBP(BLACK); // KBP vs KN ScalingFunction ScaleKNPK(WHITE), ScaleKKNP(BLACK); // KNP vs K ScalingFunction ScaleKPKPw(WHITE), ScaleKPKPb(BLACK); // KPKP @@ -376,13 +378,13 @@ Value EvaluationFunction::apply(const Position& pos) { result += Value(square_distance(bksq, nsq) * 32); // Bonus for restricting the knight's mobility - result += Value((8 - count_1s_max_15(pos.piece_attacks(nsq))) * 8); + result += Value((8 - count_1s_max_15(pos.piece_attacks(nsq))) * 8); return (strongerSide == pos.side_to_move() ? result : -result); } template<> -Value EvaluationFunction::apply(const Position &pos) { +Value EvaluationFunction::apply(const Position&) { return Value(0); } @@ -732,6 +734,80 @@ ScaleFactor ScalingFunction::apply(const Position &pos) { } +/// KBPPKBScalingFunction scales KBPP vs KB endgames. It detects a few basic +/// draws with opposite-colored bishops. +template<> +ScaleFactor ScalingFunction::apply(const Position& pos) { + + assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame); + assert(pos.piece_count(strongerSide, BISHOP) == 1); + assert(pos.piece_count(strongerSide, PAWN) == 2); + assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame); + assert(pos.piece_count(weakerSide, BISHOP) == 1); + assert(pos.piece_count(weakerSide, PAWN) == 0); + + Square wbsq = pos.piece_list(strongerSide, BISHOP, 0); + Square bbsq = pos.piece_list(weakerSide, BISHOP, 0); + + if (square_color(wbsq) == square_color(bbsq)) + // Not opposite-colored bishops, no scaling + return SCALE_FACTOR_NONE; + + Square ksq = pos.king_square(weakerSide); + Square psq1 = pos.piece_list(strongerSide, PAWN, 0); + Square psq2 = pos.piece_list(strongerSide, PAWN, 1); + Rank r1 = square_rank(psq1); + Rank r2 = square_rank(psq2); + Square blockSq1, blockSq2; + + if (relative_rank(strongerSide, psq1) > relative_rank(strongerSide, psq2)) + { + blockSq1 = psq1 + pawn_push(strongerSide); + blockSq2 = make_square(square_file(psq2), square_rank(psq1)); + } + else + { + blockSq1 = psq2 + pawn_push(strongerSide); + blockSq2 = make_square(square_file(psq1), square_rank(psq2)); + } + + switch (file_distance(psq1, psq2)) + { + case 0: + // Both pawns are on the same file. Easy draw if defender firmly controls + // some square in the frontmost pawn's path. + if ( square_file(ksq) == square_file(blockSq1) + && relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1) + && square_color(ksq) != square_color(wbsq)) + return ScaleFactor(0); + else + return SCALE_FACTOR_NONE; + + case 1: + // Pawns on neighboring files. Draw if defender firmly controls the square + // in front of the frontmost pawn's path, and the square diagonally behind + // this square on the file of the other pawn. + if ( ksq == blockSq1 + && square_color(ksq) != square_color(wbsq) + && ( bbsq == blockSq2 + || (pos.piece_attacks(blockSq2) & pos.bishops(weakerSide)) + || rank_distance(r1, r2) >= 2)) + return ScaleFactor(0); + else if ( ksq == blockSq2 + && square_color(ksq) != square_color(wbsq) + && ( bbsq == blockSq1 + || (pos.piece_attacks(blockSq1) & pos.bishops(weakerSide)))) + return ScaleFactor(0); + else + return SCALE_FACTOR_NONE; + + default: + // The pawns are not on the same file or adjacent files. No scaling. + return SCALE_FACTOR_NONE; + } +} + + /// KBPKNScalingFunction scales KBP vs KN endgames. There is a single rule: /// If the defending king is somewhere along the path of the pawn, and the /// square of the king is not of the same color as the stronger side's bishop,