X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=a44d3a1c5e66f3c10a1f40853c41794f80dc81dc;hp=be0755a866fd713780a22b79664566d30feb2e5d;hb=673841301b0cc6ed78c4db3e6ec2a0b9a010c8cb;hpb=ab5cd8340f2f7f8730aa7c77476edf4a98a166e4 diff --git a/src/endgame.cpp b/src/endgame.cpp index be0755a8..a44d3a1c 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -24,6 +22,8 @@ #include "endgame.h" #include "movegen.h" +namespace Stockfish { + namespace { // Used to drive the king towards the edge of the board @@ -181,15 +181,15 @@ Value Endgame::operator()(const Position& pos) const { assert(verify_material(pos, strongSide, RookValueMg, 0)); assert(verify_material(pos, weakSide, VALUE_ZERO, 1)); - Square strongKing = relative_square(strongSide, pos.square(strongSide)); - Square weakKing = relative_square(strongSide, pos.square(weakSide)); - Square strongRook = relative_square(strongSide, pos.square(strongSide)); - Square weakPawn = relative_square(strongSide, pos.square(weakSide)); - Square queeningSquare = make_square(file_of(weakPawn), RANK_1); + Square strongKing = pos.square(strongSide); + Square weakKing = pos.square(weakSide); + Square strongRook = pos.square(strongSide); + Square weakPawn = pos.square(weakSide); + Square queeningSquare = make_square(file_of(weakPawn), relative_rank(weakSide, RANK_8)); Value result; // If the stronger side's king is in front of the pawn, it's a win - if (forward_file_bb(WHITE, strongKing) & weakPawn) + if (forward_file_bb(strongSide, strongKing) & weakPawn) result = RookValueEg - distance(strongKing, weakPawn); // If the weaker side's king is too far from the pawn and the rook, @@ -200,15 +200,15 @@ Value Endgame::operator()(const Position& pos) const { // If the pawn is far advanced and supported by the defending king, // the position is drawish - else if ( rank_of(weakKing) <= RANK_3 + else if ( relative_rank(strongSide, weakKing) <= RANK_3 && distance(weakKing, weakPawn) == 1 - && rank_of(strongKing) >= RANK_4 + && relative_rank(strongSide, strongKing) >= RANK_4 && distance(strongKing, weakPawn) > 2 + (pos.side_to_move() == strongSide)) result = Value(80) - 8 * distance(strongKing, weakPawn); else - result = Value(200) - 8 * ( distance(strongKing, weakPawn + SOUTH) - - distance(weakKing, weakPawn + SOUTH) + result = Value(200) - 8 * ( distance(strongKing, weakPawn + pawn_push(weakSide)) + - distance(weakKing, weakPawn + pawn_push(weakSide)) - distance(weakPawn, queeningSquare)); return strongSide == pos.side_to_move() ? result : -result; @@ -555,8 +555,8 @@ ScaleFactor Endgame::operator()(const Position& pos) const { assert(verify_material(pos, strongSide, RookValueMg, 2)); assert(verify_material(pos, weakSide, RookValueMg, 1)); - Square strongPawn1 = pos.squares(strongSide)[0]; - Square strongPawn2 = pos.squares(strongSide)[1]; + Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN)); + Square strongPawn2 = msb(pos.pieces(strongSide, PAWN)); Square weakKing = pos.square(weakSide); // Does the stronger side have a passed pawn? @@ -589,8 +589,8 @@ ScaleFactor Endgame::operator()(const Position& pos) const { Bitboard strongPawns = pos.pieces(strongSide, PAWN); // If all pawns are ahead of the king on a single rook file, it's a draw. - if (!((strongPawns & ~FileABB) || (strongPawns & ~FileHBB)) && - !(strongPawns & ~passed_pawn_span(weakSide, weakKing))) + if ( !(strongPawns & ~(FileABB | FileHBB)) + && !(strongPawns & ~passed_pawn_span(weakSide, weakKing))) return SCALE_FACTOR_DRAW; return SCALE_FACTOR_NONE; @@ -640,8 +640,8 @@ ScaleFactor Endgame::operator()(const Position& pos) const { return SCALE_FACTOR_NONE; Square weakKing = pos.square(weakSide); - Square strongPawn1 = pos.squares(strongSide)[0]; - Square strongPawn2 = pos.squares(strongSide)[1]; + Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN)); + Square strongPawn2 = msb(pos.pieces(strongSide, PAWN)); Square blockSq1, blockSq2; if (relative_rank(strongSide, strongPawn1) > relative_rank(strongSide, strongPawn2)) @@ -743,3 +743,5 @@ ScaleFactor Endgame::operator()(const Position& pos) const { // it's probably at least a draw even with the pawn. return Bitbases::probe(strongKing, strongPawn, weakKing, us) ? SCALE_FACTOR_NONE : SCALE_FACTOR_DRAW; } + +} // namespace Stockfish