X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=ac11b76e5f9568bc6b8d8c0ed8418c504c251104;hp=cf38009fa2a0f16baf69d017581c38d339085bcd;hb=4554d8b2ac1ad260c3f7123b2a7d3a3385fa8306;hpb=9cb187762a68e431559ee9e4b1ed8c6f16826d89 diff --git a/src/endgame.cpp b/src/endgame.cpp index cf38009f..ac11b76e 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -60,33 +60,23 @@ namespace { // the two kings in basic endgames. const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 }; - // Build corresponding key code for the opposite color: "KBPKN" -> "KNKBP" - const string swap_colors(const string& keyCode) { + // Get the material key of a Position out of the given endgame key code + // like "KBPKN". The trick here is to first forge an ad-hoc fen string + // and then let a Position object to do the work for us. Note that the + // fen string could correspond to an illegal position. + Key key(const string& code, Color c) { - size_t idx = keyCode.find('K', 1); - return keyCode.substr(idx) + keyCode.substr(0, idx); - } - - // Get the material key of a position out of the given endgame key code - // like "KBPKN". The trick here is to first build up a FEN string and then - // let a Position object to do the work for us. Note that the FEN string - // could correspond to an illegal position. - Key mat_key(const string& keyCode) { + assert(code.length() > 0 && code.length() < 8); + assert(code[0] == 'K'); - assert(keyCode.length() > 0 && keyCode.length() < 8); - assert(keyCode[0] == 'K'); + string sides[] = { code.substr(code.find('K', 1)), // Weaker + code.substr(0, code.find('K', 1)) }; // Stronger - string fen; - size_t i = 0; + transform(sides[c].begin(), sides[c].end(), sides[c].begin(), tolower); - // First add white and then black pieces - do fen += keyCode[i]; while (keyCode[++i] != 'K'); - do fen += char(tolower(keyCode[i])); while (++i < keyCode.length()); + string fen = sides[0] + char('0' + int(8 - code.length())) + + sides[1] + "/8/8/8/8/8/8/8 w - - 0 10"; - // Add file padding and remaining empty ranks - fen += string(1, '0' + int(8 - keyCode.length())) + "/8/8/8/8/8/8/8 w - - 0 10"; - - // Build a Position out of the fen string and get its material key return Position(fen, false, 0).material_key(); } @@ -96,10 +86,7 @@ namespace { } // namespace -/// Endgames member definitions - -template<> const Endgames::M1& Endgames::map() const { return m1; } -template<> const Endgames::M2& Endgames::map() const { return m2; } +/// Endgames members definitions Endgames::Endgames() { @@ -127,13 +114,12 @@ Endgames::~Endgames() { } template -void Endgames::add(const string& keyCode) { +void Endgames::add(const string& code) { typedef typename eg_family::type T; - typedef typename Map::type M; - const_cast(map()).insert(std::make_pair(mat_key(keyCode), new Endgame(WHITE))); - const_cast(map()).insert(std::make_pair(mat_key(swap_colors(keyCode)), new Endgame(BLACK))); + map((T*)0)[key(code, WHITE)] = new Endgame(WHITE); + map((T*)0)[key(code, BLACK)] = new Endgame(BLACK); }