X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=c50bb08ae500e506e04c98cec6abbb65e0f21c15;hp=869a36d76ceb5d0358765e7dd89ef639f240f6f6;hb=4808d15a85c444c3c7071b4033aaa22e269b2d49;hpb=a646f74e6a62af756b2e51756a81ee983db4ff34 diff --git a/src/endgame.cpp b/src/endgame.cpp index 869a36d7..c50bb08a 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -118,7 +118,6 @@ Endgames::Endgames() { add("KRKN"); add("KQKP"); add("KQKR"); - add("KBBKN"); add("KNPK"); add("KNPKB"); @@ -348,32 +347,8 @@ Value Endgame::operator()(const Position& pos) const { } -/// KBB vs KN. This is almost always a win. We try to push the enemy king to a corner -/// and away from his knight. For a reference of this difficult endgame see: -/// en.wikipedia.org/wiki/Chess_endgame#Effect_of_tablebases_on_endgame_theory - -template<> -Value Endgame::operator()(const Position& pos) const { - - assert(verify_material(pos, strongSide, 2 * BishopValueMg, 0)); - assert(verify_material(pos, weakSide, KnightValueMg, 0)); - - Square winnerKSq = pos.king_square(strongSide); - Square loserKSq = pos.king_square(weakSide); - Square knightSq = pos.list(weakSide)[0]; - - Value result = VALUE_KNOWN_WIN - + PushToCorners[loserKSq] - + PushClose[square_distance(winnerKSq, loserKSq)] - + PushAway[square_distance(loserKSq, knightSq)]; - - return strongSide == pos.side_to_move() ? result : -result; -} - - /// Some cases of trivial draws template<> Value Endgame::operator()(const Position&) const { return VALUE_DRAW; } -template<> Value Endgame::operator()(const Position&) const { return VALUE_DRAW; } /// KB and one or more pawns vs K. It checks for draws with rook pawns and