X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=ca17f6ac8fcccb2672dcc932e4dbb46f60b048f5;hp=38c322afc7dbb1a2214c711b1f7cd6a6f56fe569;hb=a2b8f91cfaa39185c0fb0ec597d1c760bc431c8e;hpb=445aade39c0c49b5ee768dce9b6a5f9fb13d175e diff --git a/src/endgame.cpp b/src/endgame.cpp index 38c322af..ca17f6ac 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -110,14 +110,6 @@ Endgames::Endgames() { } -template -void Endgames::add(const string& code) { - StateInfo st; - map()[Position().set(code, WHITE, &st).material_key()] = std::unique_ptr>(new Endgame(WHITE)); - map()[Position().set(code, BLACK, &st).material_key()] = std::unique_ptr>(new Endgame(BLACK)); -} - - /// Mate with KX vs K. This function is used to evaluate positions with /// king and plenty of material vs a lone king. It simply gives the /// attacking side a bonus for driving the defending king towards the edge @@ -143,8 +135,8 @@ Value Endgame::operator()(const Position& pos) const { if ( pos.count(strongSide) || pos.count(strongSide) ||(pos.count(strongSide) && pos.count(strongSide)) - ||(pos.count(strongSide) > 1 && opposite_colors(pos.squares(strongSide)[0], - pos.squares(strongSide)[1]))) + || ( (pos.pieces(strongSide, BISHOP) & ~DarkSquares) + && (pos.pieces(strongSide, BISHOP) & DarkSquares))) result = std::min(result + VALUE_KNOWN_WIN, VALUE_MATE_IN_MAX_PLY - 1); return strongSide == pos.side_to_move() ? result : -result; @@ -606,7 +598,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { // If all pawns are ahead of the king, on a single rook file and // the king is within one file of the pawns, it's a draw. - if ( !(pawns & ~in_front_bb(weakSide, rank_of(ksq))) + if ( !(pawns & ~forward_ranks_bb(weakSide, ksq)) && !((pawns & ~FileABB) && (pawns & ~FileHBB)) && distance(ksq, lsb(pawns)) <= 1) return SCALE_FACTOR_DRAW; @@ -652,8 +644,8 @@ ScaleFactor Endgame::operator()(const Position& pos) const { if (relative_rank(strongSide, pawnSq) <= RANK_5) return SCALE_FACTOR_DRAW; - - Bitboard path = forward_bb(strongSide, pawnSq); + + Bitboard path = forward_file_bb(strongSide, pawnSq); if (path & pos.pieces(weakSide, KING)) return SCALE_FACTOR_DRAW; @@ -788,7 +780,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { // King needs to get close to promoting pawn to prevent knight from blocking. // Rules for this are very tricky, so just approximate. - if (forward_bb(strongSide, pawnSq) & pos.attacks_from(bishopSq)) + if (forward_file_bb(strongSide, pawnSq) & pos.attacks_from(bishopSq)) return ScaleFactor(distance(weakKingSq, pawnSq)); return SCALE_FACTOR_NONE;