X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=ca17f6ac8fcccb2672dcc932e4dbb46f60b048f5;hp=b64b75cbca63e22a0f375611d9e5e4be920ea864;hb=a2b8f91cfaa39185c0fb0ec597d1c760bc431c8e;hpb=27ba611a3da37423a3502e49beeebe11c9a11d8e diff --git a/src/endgame.cpp b/src/endgame.cpp index b64b75cb..ca17f6ac 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -135,8 +135,8 @@ Value Endgame::operator()(const Position& pos) const { if ( pos.count(strongSide) || pos.count(strongSide) ||(pos.count(strongSide) && pos.count(strongSide)) - ||(pos.count(strongSide) > 1 && opposite_colors(pos.squares(strongSide)[0], - pos.squares(strongSide)[1]))) + || ( (pos.pieces(strongSide, BISHOP) & ~DarkSquares) + && (pos.pieces(strongSide, BISHOP) & DarkSquares))) result = std::min(result + VALUE_KNOWN_WIN, VALUE_MATE_IN_MAX_PLY - 1); return strongSide == pos.side_to_move() ? result : -result; @@ -598,7 +598,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { // If all pawns are ahead of the king, on a single rook file and // the king is within one file of the pawns, it's a draw. - if ( !(pawns & ~in_front_bb(weakSide, rank_of(ksq))) + if ( !(pawns & ~forward_ranks_bb(weakSide, ksq)) && !((pawns & ~FileABB) && (pawns & ~FileHBB)) && distance(ksq, lsb(pawns)) <= 1) return SCALE_FACTOR_DRAW; @@ -645,7 +645,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { if (relative_rank(strongSide, pawnSq) <= RANK_5) return SCALE_FACTOR_DRAW; - Bitboard path = forward_bb(strongSide, pawnSq); + Bitboard path = forward_file_bb(strongSide, pawnSq); if (path & pos.pieces(weakSide, KING)) return SCALE_FACTOR_DRAW; @@ -780,7 +780,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { // King needs to get close to promoting pawn to prevent knight from blocking. // Rules for this are very tricky, so just approximate. - if (forward_bb(strongSide, pawnSq) & pos.attacks_from(bishopSq)) + if (forward_file_bb(strongSide, pawnSq) & pos.attacks_from(bishopSq)) return ScaleFactor(distance(weakKingSq, pawnSq)); return SCALE_FACTOR_NONE;