X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.cpp;h=ca38a662a01a588d1fa11cf0eba21d2b2b156582;hp=4f8c22795b4d50b5cfb0f00b71153256a476a9d6;hb=54253bcce69a0ebc3e6bc4c35dfa76f8ff46521e;hpb=d39bc2efa197ba2fd55b68eced1c60bcfe2facc1 diff --git a/src/endgame.cpp b/src/endgame.cpp index 4f8c2279..ca38a662 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -74,7 +74,7 @@ namespace { assert(pos.count(strongSide) == 1); if (file_of(pos.square(strongSide)) >= FILE_E) - sq = Square(sq ^ 7); // Mirror SQ_H1 -> SQ_A1 + sq = Square(int(sq) ^ 7); // Mirror SQ_H1 -> SQ_A1 return strongSide == WHITE ? sq : ~sq; } @@ -365,7 +365,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { && pos.count(weakSide) >= 1) { // Get weakSide pawn that is closest to the home rank - Square weakPawnSq = backmost_sq(weakSide, pos.pieces(weakSide, PAWN)); + Square weakPawnSq = frontmost_sq(strongSide, pos.pieces(weakSide, PAWN)); Square strongKingSq = pos.square(strongSide); Square weakKingSq = pos.square(weakSide);