X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=0d7c063fbb1c37af9a20f87b2a52b7f7c0db4441;hp=af5da0519ec8bb0bc624ea03459c9eff8dac2c79;hb=55bd27b8f08a151128d7065fa2819aa3e9605299;hpb=48e39c5c8e671a37f09732d4a55d93d5e2d38550 diff --git a/src/endgame.h b/src/endgame.h index af5da051..0d7c063f 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,8 +20,8 @@ #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -46,6 +46,7 @@ enum EndgameType { // Scaling functions + SCALE_FUNS, KBPsK, // KB+pawns vs K KQKRPs, // KQ vs KR+pawns @@ -60,25 +61,31 @@ enum EndgameType { }; +/// Endgame functions can be of two types according if return a Value or a +/// ScaleFactor. Type eg_fun::type equals to either ScaleFactor or Value +/// depending if the template parameter is 0 or 1. + +template struct eg_fun { typedef Value type; }; +template<> struct eg_fun<1> { typedef ScaleFactor type; }; + + /// Base and derived templates for endgame evaluation and scaling functions template struct EndgameBase { - typedef EndgameBase Base; - virtual ~EndgameBase() {} virtual Color color() const = 0; - virtual T apply(const Position&) const = 0; + virtual T operator()(const Position&) const = 0; }; -template +template SCALE_FUNS)>::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {} + explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {} Color color() const { return strongerSide; } - T apply(const Position&) const; + T operator()(const Position&) const; private: Color strongerSide, weakerSide; @@ -87,26 +94,27 @@ private: /// Endgames class stores in two std::map the pointers to endgame evaluation /// and scaling base objects. Then we use polymorphism to invoke the actual -/// endgame function calling its apply() method that is virtual. +/// endgame function calling its operator() that is virtual. class Endgames { - typedef std::map* > EFMap; - typedef std::map* > SFMap; + typedef std::map::type>*> M1; + typedef std::map::type>*> M2; + + M1 m1; + M2 m2; + + M1& map(M1::mapped_type) { return m1; } + M2& map(M2::mapped_type) { return m2; } + + template void add(const std::string& code); public: Endgames(); ~Endgames(); - template EndgameBase* get(Key key) const; - -private: - template void add(const std::string& keyCode); - - // Here we store two maps, for evaluate and scaling functions... - std::pair maps; - // ...and here is the accessing template function - template const std::map& map() const; + template T probe(Key key, T& eg) + { return eg = map(eg).count(key) ? map(eg)[key] : NULL; } }; #endif // !defined(ENDGAME_H_INCLUDED)