X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=0d7c063fbb1c37af9a20f87b2a52b7f7c0db4441;hp=e26418c05a7f1a2d6ea7fedb6667d09f01bf4d0f;hb=55bd27b8f08a151128d7065fa2819aa3e9605299;hpb=c2c185423b13b0227c86009c6006e48e8d258896 diff --git a/src/endgame.h b/src/endgame.h index e26418c0..0d7c063f 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,8 +20,8 @@ #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -61,11 +61,12 @@ enum EndgameType { }; -/// Some magic to detect family type of endgame from its enum value +/// Endgame functions can be of two types according if return a Value or a +/// ScaleFactor. Type eg_fun::type equals to either ScaleFactor or Value +/// depending if the template parameter is 0 or 1. -template struct bool_to_type { typedef Value type; }; -template<> struct bool_to_type { typedef ScaleFactor type; }; -template struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {}; +template struct eg_fun { typedef Value type; }; +template<> struct eg_fun<1> { typedef ScaleFactor type; }; /// Base and derived templates for endgame evaluation and scaling functions @@ -75,16 +76,16 @@ struct EndgameBase { virtual ~EndgameBase() {} virtual Color color() const = 0; - virtual T apply(const Position&) const = 0; + virtual T operator()(const Position&) const = 0; }; -template::type> +template SCALE_FUNS)>::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {} + explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {} Color color() const { return strongerSide; } - T apply(const Position&) const; + T operator()(const Position&) const; private: Color strongerSide, weakerSide; @@ -93,33 +94,27 @@ private: /// Endgames class stores in two std::map the pointers to endgame evaluation /// and scaling base objects. Then we use polymorphism to invoke the actual -/// endgame function calling its apply() method that is virtual. - -struct Endgames { +/// endgame function calling its operator() that is virtual. - template - struct Map { typedef std::map*> type; }; +class Endgames { - typedef Map::type M1; - typedef Map::type M2; + typedef std::map::type>*> M1; + typedef std::map::type>*> M2; - Endgames(); - ~Endgames(); + M1 m1; + M2 m2; - template - EndgameBase* get(Key key) const { + M1& map(M1::mapped_type) { return m1; } + M2& map(M2::mapped_type) { return m2; } - typedef typename Map::type M; - typename M::const_iterator it = map().find(key); - return it != map().end() ? it->second : NULL; - } + template void add(const std::string& code); -private: - template void add(const std::string& keyCode); - template const M& map() const; +public: + Endgames(); + ~Endgames(); - M1 m1; - M2 m2; + template T probe(Key key, T& eg) + { return eg = map(eg).count(key) ? map(eg)[key] : NULL; } }; #endif // !defined(ENDGAME_H_INCLUDED)