X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fendgame.h;h=424a3591cb80e6a67b22c784f524621186d28a98;hp=ca29c0b9d5cf46e2ea9c039675da665498bef849;hb=dda0fa1a43e1096415ff8f83dd14e6322f1a8e68;hpb=98352a5e84096c906d5ecc1aeb2fca8745e173c2 diff --git a/src/endgame.h b/src/endgame.h index ca29c0b9..424a3591 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,8 +20,8 @@ #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -61,11 +61,12 @@ enum EndgameType { }; -/// Some magic to detect family type of endgame from its enum value +/// Endgame functions can be of two types according if return a Value or a +/// ScaleFactor. Type eg_fun::type equals to either ScaleFactor or Value +/// depending if the template parameter is 0 or 1. -template struct bool_to_type { typedef Value type; }; -template<> struct bool_to_type { typedef ScaleFactor type; }; -template struct eg_family : public bool_to_type<(E > SCALE_FUNS)> {}; +template struct eg_fun { typedef Value type; }; +template<> struct eg_fun<1> { typedef ScaleFactor type; }; /// Base and derived templates for endgame evaluation and scaling functions @@ -79,10 +80,10 @@ struct EndgameBase { }; -template::type> +template SCALE_FUNS)>::type> struct Endgame : public EndgameBase { - explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {} + explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {} Color color() const { return strongerSide; } T operator()(const Position&) const; @@ -93,33 +94,28 @@ private: /// Endgames class stores in two std::map the pointers to endgame evaluation /// and scaling base objects. Then we use polymorphism to invoke the actual -/// endgame function calling its apply() method that is virtual. +/// endgame function calling its operator() method that is virtual. + +class Endgames { -struct Endgames { + typedef std::map::type>*> M1; + typedef std::map::type>*> M2; + + M1 m1; + M2 m2; - template - struct Map { typedef std::map*> type; }; + M1& map(M1::value_type::second_type) { return m1; } + M2& map(M2::value_type::second_type) { return m2; } - typedef Map::type M1; - typedef Map::type M2; + template void add(const std::string& code); +public: Endgames(); ~Endgames(); - template - EndgameBase* get(Key key) const { - - typedef typename Map::type M; - typename M::const_iterator it = map().find(key); - return it != map().end() ? it->second : NULL; + template EndgameBase* probe(Key key) { + return map((EndgameBase*)0).count(key) ? map((EndgameBase*)0)[key] : NULL; } - -private: - template void add(const std::string& keyCode); - template const M& map() const; - - M1 m1; - M2 m2; }; #endif // !defined(ENDGAME_H_INCLUDED)